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The creator of Stephen's Sausage Roll has released a new puzzle-platformer where you play as an egg, in the latest example of a developer fallen to the sunny side
By Rick Lane published
News But should you give Oeuf a fry, or ovoid it entirely?

Throwback XCOM successor Xenonauts 2 leaves early access in April, though the developer says the milestone 'doesn't mean our work is done'
By Rick Lane published
News "We're planning to continue improving and patching the game after launch."

22 years later, this classic Half-Life zombie survival mod shambles onto Steam with all new features
By Rick Lane published
News Zombie Panic! arrives with a new fatigue system, reworked maps and "zombie vision".

Marvel Rivals made Blizzard ask 'what if we could just drop 30 new heroes into Overwatch?' and inspired its biggest update ever
By Tyler Wilde published
news The competing hero shooter "definitely had an impact" on Blizzard.

Baby Steps' designers trolled players by placing stacks of cans at the top of 'plausible' climbing challenges they didn't even bother testing, and players managed to climb them all—except one
By Wes Fenlon published
News Baby Steps' designers accidentally made an impossible challenge, so players set out to prove it possible.

Major investor is 'shocked and sad' that the games industry is 'demonizing' generative AI
By Tyler Wilde published
news At GDC 2026, the rift between big tech and creative workers was easy to see.

Marathon's murderous audio change was an 'overcorrection,' Bungie admits, promises to pull it back in an upcoming update
By Andy Chalk published
news Nobody liked that.

Amidst high profile live service failures, Arc Raiders production director says he hopes other studios are 'given the same chance we had, because it's so hard to put a game out'
By Lincoln Carpenter published
News Arc Raiders got to reinvent itself. Many other games can't.

'No matter what we changed, somebody was going to get mad:' After hearing what an Obsidian dev went through to get RPG difficulty right, I get why nobody's ever gotten RPG difficulty right
By Ted Litchfield published
news There may not be an RPG with a proper difficulty curve.

Disco Elysium writers marvel at how a game made 'in a f**king squalid flat' in Estonia had such a huge impact, and welcomes successors like Esoteric Ebb: 'We make games, but we also like them'
By Andy Chalk published
news Disco Elysium was one-of-a-kind when it came out in 2019, but that won't be the case for ZA/UM's upcoming Zero Parades.
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