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Even with an $80 price tag, 'Grand Theft Auto 6 will be an incredible bargain,' Take-Two boss says
By Andy Chalk Published
news Strauss Zelnick reckons that the quality of the experience will more than justify the price.

Take-Two CEO says he expects the games industry to be in 'commercial streaming mode within 3 years,' which is great news if you hate owning things
By Lincoln Carpenter Published
News Rockstar's parent company believes cloud gaming will grow its customer base even as hardware prices rise.

Big Walk patch addresses voice volume complaints with restraint: 'We consider it an important part of the game's design that you can only hear players who are close to you'
By Tyler Wilde Published
news A new update "makes quiet voices louder overall," but doesn't let you hear players from farther away.

Japan has reportedly asked the US to stop using Mario, Pokemon, and others in social media posts
By Andy Chalk Published
news It's not just about the sanctity of copyright law anymore—Japan's foreign ministry is apparently worried that the US government is damaging the brands.

Take-Two boss dismisses hand-wringing over the end of disc-based games: 'Our business is well over 90% digitally distributed as it is'
By Andy Chalk Published
news Strauss Zelnick says Take-Two will still put out physical editions "now and then," but for the most part, the era of games on discs is already over.

Overwatch's new mech hero is the sword-and-board sequel to D.Va, except her code isn't 'a plate of spaghetti' under the hood
By Tyler Colp Published
news Blizzard set out to avoid the mistakes of the past with D.Mon.

Launch day performance issues and forced logins take another victim: Marvel Tōkon: Fighting Souls sees mixed Steam rating, especially among Linux users
By James Bentley Published
News Ouch, that's gotta sting.
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