
The good news is that the Fallout 4 1.2 patch is now in full release on Steam. The bad news, according to this Nexus Mods forum thread, is that intentionally or not, it breaks support for mods.
The patch makes the following changes:
New Features
Fixes
But the patch also adds a new launcher that disables mods on startup, and the .INI edit that previously got around this limitation no longer works. There is a fix, but it's not the most streamlined process ever: You'll need to launch the Nexus Mod Manager, then launch Fallout 4, then switch back to the NMM and re-enable mods, then go back to Fallout 4 and do your thing.
A patch-compatible version of the Fallout 4 Script Extender has also been released, but it too will require a certain amount of dicking around to get things done, and also relies on the Nexus Mod Manager to operate. Even with support re-enabled, it sounds like some mods aren't working properly, although it's still a bit hazy at this point since the patch is so new. I've reached out to Bethesda to find out what's going on, and I'll let you know when I hear back.