It's been a sc-fi kind of day in the PC gaming news ship. From mecha-judgement to pixellated piracy, the future will be filled with robots, adventure and so very much punching. All that's been missing is some synth-heavy exploration and survival. Fortunately, there's Proven Lands, a roguelike sandbox that hopes to scratch that '70s sci-fi itch.
Welcome to the 4K screenshot showcase, in which resident screen-grabbing enthusiast Ben Griffin presents a series of images at lovely, almost prohibitively massive 4k resolutions. Whether you're after a new desktop background, or just want to see some luscious images of the PC's best looking games, you'll find what you're looking for within. This week, Ben tunnels into the strange and beautiful labyrinths of Metro: Last Light.
Space Noir is a really good name for a game, although possibly not for this game. I say this because, judging from NFusion's announcement trailer, it doesn't seem to be very 'noir'. It's got a lava world, for one thing. Supposedly merging the developer's previous games, Deus Ex: The Fall and the tablet-only Air Mail, the brooding aerial dogfighter is making its way to both PC and tablets.
Frozen Endzone has been cleverly tailored to catch the attention of a pretty wide cross-section of humanity: those who like sport, those who like robots, and those who like asynchronous tactical multiplayer. A new trailer hopes to secure the interest of anyone caught in this particular Venn diagram, ahead of the game's imminent arrival on Steam's Early Access.
It's a lot of work to transport electronic data. To get Titanfall to the UK, Respawn will presumably have to manually print every line of code, pack it into a secure, waterproof crate, and then sail it over the Atlantic. Once it arrives, all that data must then be typed into the UK's internet, probably by Johnny Lee Miller's fictional character from the movie Hackers.
At least, that's the only sensible scenario for having staggered international release dates. And yet, Titanfall pre-loading is now available for pre-ordered digital copies. It suggests that, rather than some tricky infrastructural hurdle, the reason many countries won't be able to play the game until later this week is down to the usual prioritisation of physical media, and the unwillingness of brick and mortar stores to deviate from their traditional release window.
The '80s were rubbish, and filled with mullets, giant mobile phones and knitted jumpers. Despite this, there's an almost (new) romantic nostalgia for the decade, thanks to musicians like Kavinsky and games like Hotline Miami. Luckily, these faux-'80s are great, and made better by the fact we don't have to live in the decade. Galactic Princess follows this theme, only this time with 2D space survival. Its excellent Kickstarter trailer teases sci-fi adventure, and looks something like a real-time '80s FTL.
New details have emerged about Telltale's episodic adventure game set in the gunny, gunny world of Borderlands. We already knew a few scant things about the upcoming series, plucked from its reveal late last year, and now we know a little more, thanks to a recent Tales from the Borderlands panel at the SXSW gaming expo. Things like: it will have a lighter, more comedic tone to it than Telltale's other recent series, it will feature two central characters each with their own special abilities, and its story has something in common with the (surprisingly Deppless) Tim Burton film Big Fish.
Lego The Hobbit just might be the film that the overlong, barrel-scraping but still pretty damned enjoyable movies should have been - at least based on the evidence of this latest trailer, which packs more beautifully observed knockabout humour in its 1 minute and 41 seconds than Peter Jackson's epics managed in their combined 300 years running time. Stripping the plot back to the Oceans Eleven fan fiction Tolkien originally conceived it as back in the 1930s, this latest Hobbit trailer focuses on the game's predominantly dwarven main characters, and their various powers, tools and luxurious beards.
Well we've avoided global thermonuclear war for the time being, and what better way to celebrate the procrastination of our destruction than by playing some free games released over the last week (or thereabouts)? Read on for SNAAAAAAAKE, dreamy sleepy nighty snoozy snooze, replican not replican't, debris fields and delicious block rotation.
Betrayer! It's not just a word people shout at me in the street - it's also the name of a hugely promising horror FPS from Blackpowder Games, a company comprised of several ex-Monolith team members. The 1604 New World-set game has been on Steam Early Access for a while now, during which time the strictly monochrome visual style has been relaxed ever-so-slightly (it's now optional). Well it's just been announced, via Steam, that work on Betrayer has now finished, and that the game will release properly on March 24th.
Nathan Brown's thoughts on Castlevania: Lords of Shadow 2 could probably be summarised by a protracted period of screaming, but for the sake of your eardrums you may want to have a read of his review instead. In short, it's a "miserable blend of flawed game mechanics that's a giant leap backwards from its predecessor" - so why am I kind of excited about the announcement of some DLC? Alucard, that's why. Revelations will replace moody Drac Belmont with his moody goth son Alucard, star of the first (and possibly best) Metroidvania ever, Symphony of the Night. He'll even be able to transform into a wolf and a swarm of bats, as per his appearance in SOTN. None of this means that Revelations will be any good, of course, but at least we won't have too long of a wait to find out: the DLC will be out March 25th. More details after the break.
Every week, Richard Cobbett rolls the dice to bring you an obscure slice of gaming history, from lost gems to weapons grade atrocities. This week, the Stick of Truth may finally have given this series some gaming dignity, but let's not forget what happened the first time it made its way to our screens.
This game scored 8%. Just 8. Not 8 and then another number, like 2 or 7 or 4. A raw, naked 8%, all the way back in PC Gamer 69, which isn't at all an appropriate number or funny in any way. You'd think that would make it one of the worst games ever reviewed, but as we all know, there are worse. Monsters Inc: Wreck Room Arcade got a single, solitary percentage point to its name. Bass Avenger was, mathematically speaking, twice as good. But still, 8% is what we in the trade refer to as 'a really, really low number'. That's the kind of score reserved for games like Forbes Corporate Warrior, and Little Britain. You might think that at least creators Trey Parker and Matt Stone would have some pride in these early works that helped build their empire of farts, but no. No, no, no. As far back as 2000, they were happily describing this and the others as "these video games that we ****ing hate".
Today is a seriously lousy day to be fitted with a negativity-zapping V-Chip.
Like a pilot with a full compliment of jump jets at her fingertips, MechWarrior Online is always on the move. The shooter has seen a host of changes in recent months, and this week brings more tweaks under the hood in the form of DirectX 11 support as well as a new assault mech chassis.
Just in time for the weekend, we’ve got a lovely new Skywind trailer for you. “The Road Most Traveled” is the latest offering from the incredibly ambitious project attempting to recreate all of Morrowind inside the Skyrim engine. This preview features chunks of the road from Seyda Neen, where new characters enter Morrowind, to nearby Balmora, where the first quest is fulfilled.
Mode 7 Games, creators of Frozen Synapse, share an update on their progress with Frozen Endzone.
It’s been a while since we last checked in about our progress on Frozen Endzone, so here’s an update.
The beta release went well: from a financial point of view, things are ticking along nicely with the game generating around twice as much revenue as Frozen Synapse did at an equivalent stage.
In September 2013, E McNeill won the Open Call Grand Prize at the Oculus Rift VR Jam with Ciess, a hacking game that evokes Johnny Mnemonic with its virtual reality-based vision of the internet. Yesterday, McNeill announced that the concept will become a full release in Darknet, an Oculus Rift exclusive. Unlike the William Gibson short story, Darknet doesn't include a cybernetically enhanced dolphin hacker addicted to heroin, but it still looks awesome.
Yesterday, we finally confirmed that the PC version of Dark Souls 2 will arrive on PC on April 25. Today, Namco Bandai revealed what you’ll need to run it. As expected for a game that runs on the Xbox 360 and PlayStation 3, the recommended requirements shouldn't be too demanding for any gaming rig built in the past four years.
We're already strongly considering Goat Simulator, Sanctum 2 developer Coffee Stain Studios' physics playground (a goat joke that became real in record time), as our top pick for 2014. It might even lead our Game of the Year Awards. Heck, it's GOATY—Game of All The Years. Before we all lavish it with the accolades a AAA goat game truly deserves, we'll have to wait until April 1 before we can gleefully add Goat Simulator to our Steam libraries.
Building Crown is a three part series from mapmaker Shawn "FMPONE” Snelling and pro Counter-Strike player/mapmaker Sal "VOLCANO" Garozzo, revealing the inspiration and building process for their upcoming map Crown. Their goal with Crown is simple: build the best competitive Counter-Strike map ever. In part one, Snelling dives into the inspiration for Crown's design and the essence of a great competitive map.
This is Crown: a new map for Counter-Strike: Global Offensive nine months in the making. After over 100 substantial revisions across those nine months, Crown is nearly finished. It was designed with two goals: to make CS:GO’s hardcore fans happy while disrupting GO’s stagnant competitive map pool. It’s inspired by classic maps like Dust2 and Inferno. But it’s built to be even better. Just as CS:GO is a new evolution for the Counter-Strike franchise, Crown is a map which seeks to learn from the best and build upon the principles that have kept Dust2 and Inferno in competitive play for more than a decade.
At this point, "several crash fixes and stability improvements" must be seared into the brains of every DICE employee. I imagine them wandering their offices, chanting it like some cultish mantra. It's cropped up again as a single line on Battlefield 4's latest giant update notes. This time, though, we're also getting some extensive balance tweaks to weapons and vehicles.
There's plenty here, both the significant and the specific. For the handful of people annoyed about the Active Protection and MP-APS's inability to properly stop 12G FRAG rounds, this could be the patch of a lifetime.