Crysis 3 performance issues caused by ropey physics

We already knew that Crysis 3 wanted to punish PCs with its graphical clout, but on release players started to report serious framerate drops affecting even SLI'd GTX 680s. Have Crytek prettied the game to a point where high-end GPUs can't handle the show? Not quite.

The problem, it seems, is ropes.

MaLDo, the creator of the amazing Crysis 2 enhancement mod MaLDoHD , spotted the issue and managed to work out the cause of the performance dip, experienced throughout the first level. "The real problem are the moving ropes," he writes . "Sounds weird, right?" It does! But he's got proof.

More examples have been posted to MaLDo's blog .

Maybe now the reason for the performance problem has been isolated, Crytek can be roped into releasing a fix.

Phil Savage
Editor-in-Chief

Phil has been writing for PC Gamer for nearly a decade, starting out as a freelance writer covering everything from free games to MMOs. He eventually joined full-time as a news writer, before moving to the magazine to review immersive sims, RPGs and Hitman games. Now he leads PC Gamer's UK team, but still sometimes finds the time to write about his ongoing obsessions with Destiny 2, GTA Online and Apex Legends. When he's not levelling up battle passes, he's checking out the latest tactics game or dipping back into Guild Wars 2. He's largely responsible for the whole Tub Geralt thing, but still isn't sorry.