Civilization V: The Celtic Chronicle, part 1 (4000 B.C. to 1150 B.C.)

T.J. Hafer at

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1450 B.C.: A Great Prophet is born in Edinburgh, and begins preaching of a gaming experience with no equal.
As expected, I beat all of the other civs to gaining a Great Prophet by a long shot. This allows me to turn the Pantheon my people worship into a World Religion that can be spread to other cities by Missionaries, increase my relations with fellow believers, and grant me greater bonuses. And what better dogma to spread than the supremacy of the PC? Sure, my followers won't even known what a PC is for about another 3500 years, but gods are supposed to be unknowable anyhow.

I choose Interfaith Dialogue as my first new belief, which gives me Science whenever I spread my religion to a foreign city. As more people embrace the PC, my progress towards actually inventing one will increase. For my second, I choose Religious Community, which increases my production empire-wide for every follower of the religion.

1150 B.C.: With the advent of Philosophy, the Celts enter the Classical Era.
I'm a little behind the curve here, since my tech choices were focused on some very specific early-game strategies. I'm one of the last five civs to emerge from the Ancient era, and the Celts are far from the scientific paragons I'm trying to make them into. Hopefully, all of that early investment will allow me to catch up quickly.

A new era has dawned. The Siege of Paris remains long and bloody. PC Elitism, the world's first major religion, is beginning to spread. The Swedes and Germans stand on the brink of a war the Celts can't afford to become involved in, but may find themselves forced into the middle of.

What new triumphs and challenges lie ahead for the burgeoning empire? You'll have to check back next week to find out!