Windows 10 has been installed in more than 200 million systems
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Microsoft said in the early summer of 2015 that it wanted to have Windows 10 installed on one billion devices within two to three years. It's an ambitious, if not particularly precise, goal—but one that is well on the way to being achieved: Win10 was released to the public on July 29 of last year and Microsoft announced yesterday that it's already running on more than 200 million systems.
You could argue that the impressive rate of adoption is driven by the fact that Windows 10 is effectively free—I have a 2016 calendar hanging on my wall that I have absolutely zero interest in or use for, but hey, it was free—but the statement also notes that more than 40 percent of new Windows 10 devices “became active” after Black Friday, that being November 27, which was just over a month ago. Furthermore, its “growth trajectory” is dramatically outpacing both Windows 7, by 140 percent, and Windows 8, by 400 percent.
Windows 10 is also hauling some serious ass over on Steam, a platform that's rather more up our alley. In August, the new OS was installed on more than 16 percent of PCs running Steam; by December, that number had effectively doubled, to more than 32 percent counting both 32 and 64-bit versions. Windows 8.1 usage continues to tail off and now sits at 15 percent (Windows 8 is at two percent), and the venerable Windows 7 is slowly slipping away too. The 64-bit version of Win7 is still top dog at a little under 35 percent of users, but it likely won't hold that position for much longer.
It's kind of sad, in a way. I'm still running Windows 7 and it's been great to me over the years, but those years are piling up. Windows 10 seems solid, its gaming performance is good, and of course at some point it will become mandatory if you want to keep up with this gaming-on-your-PC business. As the lady famously said, it's not the end of the world—but you can see it from here.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

