Vampyr emphasizes player choice in a dark and dirty world
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Vampyr, announced early this year by Life is Strange developer Dontnod Entertainment, is built on the kind of concept that grabs my attention immediately and forcefully. You'll play as a doctor in London shortly after the end of the First World War and in the midst of the flu pandemic that would ultimately kill as many as 100 million people worldwide. But you're not just a doctor; you're also a vampire.
But neither are you just a vampire, according to a (slightly) closer look at the game posted on the PlayStation Blog. The lead character, Jonathan Reid, remains close enough to his humanity to remember what it's like, and while Game Director Philippe Moreau said that won't necessarily make him "good," he is influenced by his deep skepticism of all things supernatural.
"A rational man, Reid wants to come to terms with vampirism—he wants to understand it," Moreau wrote. "Basically, he wants to treat it as a medical condition, but as you play through the story and meet many of the characters in the game, you’ll discover that things are much more… organized, or deliberate, than that."
The developers have researched how the pandemic impacted London, as well as the state of medical and scientific knowledge at the time, but the in-game city will be built on both factual and fictional reference material to properly capture the "feeling" of an era when superstition was on the decline, but still hanging strong in some quarters. But it sounds like the real hook will be player choice.
"Killing innocent people is unfortunately the price of immortality. Besides, in the eyes of a vampire, how do you define innocent? You’ll have to kill people, that’s for sure… but how do you decide who?" Moreau wrote. "The information you gather, the things that you see, and the relationships your nurture will all define your decisions. But you will have to feed. You cannot escape that you are a vampire."
The blog post contains a few pieces of concept art, and Moreau said proper in-game assets are on the way. Vampyr is currently expected to be ready for release in 2017.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

