World of Warcraft: Midnight
Latest about World of Warcraft: Midnight

WoW's revisiting old zones for Midnight and The Last Titan because not every story 'has to be told within the context of a new continent'
By Harvey Randall published
News "Or island or liminal space. Wherever we're going."

World of Warcraft: Midnight's lack of combat addons lets the devs make raids harder without resorting to 'shoot more bullets at you' design, says encounter lead
By Harvey Randall published
News "I think many encounter designers [at Blizzard] have been trying to do that over the years."

WoW dev was surprised that players 'like being jumped' by the upcoming Prey system—even on its hardest difficulty, where 'going AFK might get you killed'
By Harvey Randall published
News "Players really liked being ambushed."

WoW lead says they 'lost something along the way' by building dungeons for sweaty Mythic+ timers instead of 20-boss mazes like the good old days, but Labyrinths could be the solution
By Harvey Randall published
News "Labyrinths are trying to tap into [that]."

WoW's classes were pruned for Midnight because many were 'built in a world' where its devs assumed they'd be using addons
By Harvey Randall published
News "We settled into an expectation."

Player housing tools are so good, WoW's design director hopes the game will have quests where you build things in the future: 'We really want to use them'
By Harvey Randall published
News Home is where the heart(hstone) is.

Blizzard could add more homes per account to World of Warcraft's player housing in the future, but 'we have to be conservative at the start with these things'
By Harvey Randall published
News "It's good that they want more, we're just trying to figure out how to give you more."
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