Caves of Qud
Latest about Caves of Qud

'We're playing game designs from 2005 still': Caves of Qud's co-creator wants to build new kinds of sicko gameplay systems that'll use all the processing potential being left untapped
By Lincoln Carpenter published
News My body is ready, but my CPU might not be.

The co-creators of Caves of Qud, our favorite roguelike fever dream, worked as narrative consultants on Marathon—which mostly meant they 'got to sit there in the room and throw completely absurd ideas at the wall'
By Lincoln Carpenter published
News I knew something about that Tick Milk felt familiar.

You haven't truly experienced PC gaming until you've done these 8 things
By Andrea Shearon published
Relatable If you know, you know.

Founder of Dwarf Fortress and Caves of Qud publisher Kitfox Games says its procgen sims for sickos are 'giving storytelling tools back to the people when games and passive media took them away'
By Lincoln Carpenter published
News Streets of Fortuna, Kitfox's own in-development "megasim," is chasing that same systems-driven storytelling.

The deeply simulated roguelike strangeness of Caves of Qud won this year's Hugo Award for Best Game or Interactive Work
By Jody Macgregor published
News See, we were right to put it in our Top 100.

After 17 years, devs of the only roguelike where players ask 'the best way to get the most limbs' can't believe its success: 'More people have bought Caves of Qud than are in this stadium, how do you reckon with that?'
By Joshua Wolens published
News Limber up.

Despite making a roguelike where you can have countless arms and legs, Caves of Qud's creators say the ideal form is a limbless sphere: 'We started in perfection and only moved farther from God'
By Lincoln Carpenter published
News That's about what I expected.
The biggest gaming news, reviews and hardware deals
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.




