Where the Water Tastes Like Wine turns American folk tales into a road trip By Luke Winkie Wolf tickets Another promising game from this year's Indiecade.
There's a game at Indiecade about competing to see who can send the most email By Luke Winkie Office Race It's called Busy Work and it's amazing.
In Oblige, life in 1970s Hong Kong is menial and controlled with a typewriter By Luke Winkie Life A simulated typewriter, mapped to your keyboard, shows you what life is like through a language barrier.
OneShot is a bizarre adventure game full of fourth-wall-breaking moments By Luke Winkie Many Tricks The developers call it a "metaphysical puzzle game." Remember Psycho Mantis?
How small teams deal with the madness of releasing on Steam By Luke Winkie Bug Life The creators of Cosmic Star Heroine thought everything would go smoothly after release. Spoiler: they were wrong.
Tokyo Dark adds a western adventure game twist to the Japanese visual novel By Luke Winkie East meets west Tokyo Dark's psychological thriller storyline and clever sanity system may change how you think about visual novels.
These players loved their WoW servers so much, they bought the old hardware By Luke Winkie server farming Blizzard auctioned off retired hardware, and some players are still trying to obtain their own special piece of WoW.
The Quake World Championship was a battle of young vs old By Luke Winkie Old school Quake veterans clash with the new kids on the block at QuakeCon 2017.
Wolfenstein 2 'is political' but 'isn't a commentary on current topics,' says dev By Luke Winkie Machinegames talks about how Wolfenstein is and isn't getting political.
Meet Eloise, the troll queen of Hearthstone By Luke Winkie INTERVIEW Tempo Storm's Chinese superstar on alien invasions, twitch culture, and the battle to be taken seriously.
At home with the Kiblers By Luke Winkie magical Meet Hearthstone’s ultimate power couple, proving you don't need salt to become streaming superstars.
The 15 year quest to mod the mainland into The Elder Scrolls III: Morrowind By Luke Winkie Morrowind's 15th Tamriel Rebuilt began long ago but the vision to create the entire Morrowind province remains.
Meet the superfans who spent a decade bringing Daikatana back to life By Luke Winkie risen Not many loved Ion Storm's shooter, but those who did loved it enough to resurrect it.
How a guild of deaf players conquered World of Warcraft's toughest raids By Luke Winkie Undaunted Without voice chat, WoW's raids are difficult—but Undaunted has proven they're not impossible.
These disappointed No Man's Sky players are turning to Star Citizen By Luke Winkie citizen gain Disillusioned with one space game, they're blasting off into another (unfinished) one.
10 players share stories from their funniest, strangest Civilization campaigns By Luke Winkie Tall tales PC gamers share their best Civilization stories: twisted tales of subterfuge, ironic nukes and victory by concert.
Inside the hardcore fanbase keeping the Star Citizen dream alive By Luke Winkie Space Odyssey We spent CitizenCon with the game’s most dedicated backers to find out why they still believe.
What it’s like to manage a gaming community on fire By Luke Winkie Battle Scars Community managers talk about the human cost of anger and death threats from impassioned fans.
Unturned: how a survival game made by a 16-year-old racked up 24 million downloads By Luke Winkie Unstoppable Two years and 150+ updates later, it's an unlikely success story (and one of the most popular games on Steam).
Permadeath and permabans: How 'losing' is changing in videogames By Luke Winkie As we spend months and years integrating games into our daily lives, death and loss take on a new weight.
How Hearthstone helped one player beat his gambling addiction By Luke Winkie Interview From $26,000 in gambling debt to not a cent paid in Hearthstone. It's an inspiring recovery.
The story of C'Thun: how a WoW boss drove raiders to madness By Luke Winkie Unbeatable In 2006, World of Warcraft players spent 80 days trying to defeat the undefeatable Old God C'Thun.