Super Meat Boy Forever review By Luke Winkie SPLAT Meat Boy's long-awaited sequel doesn't muster the same joy as its predecessor.
Dead by Daylight review By Luke Winkie RUTHLESS Five years later, Dead by Daylight features the most interesting cat-and-mouse multiplayer you can play.
Diablo Immortal, the controversial mobile spin-off, is actually a lot of fun By Luke Winkie Pocket Monsters Impressions of Blizzard's mobile action RPG from the technical alpha.
The current fury over Hearthstone's 'greed' has been coming for years By Luke Winkie Surly Mob Despite adjustments to the rewards system, the controversy over cost is set to continue.
El Hijo review By Luke Winkie Hide and Seek A charming stealth game that can't quite scratch out its own niche.
Twitch emote meanings: a dictionary of small internet pictures By Luke Winkie :HeyGuys: What it means when 4Head, CoolStoryBob, Kappa, PogChamp, and other Twitch emotes are spammed in the chat.
Hades makes for an unlikely esport, but that hasn't stopped the Hermes Cup By Luke Winkie Gone rogue A competitive roguelike? It works surprisingly well.
Torchlight 3 review By Luke Winkie Burnt out Torchlight 3 gets the combat right, but many of its supporting features are lackluster.
Noita review By Luke Winkie review Noita offers destructive sorcery action in a fun, albeit messy roguelike package.
Surgeon Simulator 2 review By Luke Winkie Clear! Surgeon Simulator 2 has even less to do with surgery than its predecessor. It's also a much better game.
Madden NFL 21 review By Luke Winkie NO GAIN Madden 21 introduces some exciting new ideas, but the rest of it feels stuck in the mud.
Shadow Warrior 3 is doing away with some of the excesses of Shadow Warrior 2 By Luke Winkie Interview No more stats, a more focused arsenal, but a whole lot of demon blood.
Blightbound aims to be your latest obsession By Luke Winkie Interview The upcoming action RPG marries Diablo loot grinding, Streets of Rage sidescrolling, and Warframe metagame persistence.
New World player housing preview: how your homes will matter By Luke Winkie Exclusive From fast-travel and tax-rates to lucrative buffs, your home is more than just a lobby.
Why 'dead game' needs to die By Luke Winkie RIP The eagerness to declare games dead is a corrosive and persistent meme.
Meet the couple who got engaged in Stardew Valley By Luke Winkie <3 It's a game that really does bring people together.
Years later, Façade's groundbreaking AI lives on through bad YouTube jokes By Luke Winkie Art? A game once lauded for having the "emotional impact of great art" is now mostly forgotten—except by Youtubers.
Meet the dad who quit his job to run a Minecraft server for autistic kids By Luke Winkie Oasis Autcraft is a haven like few others on the internet—free from bullying, with a strong and supportive community.
Inside Decentraland, the surreal Second Life for crypto true believers By Luke Winkie STONKS Second Life meets libertarianism. It's somehow more fun than it sounds.
Leeroy Jenkins and Mountain Giant are finally being sent to Hearthstone's Hall of Fame, but Edwin somehow survives By Luke Winkie low charge The 2020 rotation sees five cards banished from Standard, including the chicken-loving charger.
Hearthstone's unloved Priest class is getting a complete re-work By Luke Winkie Unholy Blizzard finally answers the question: "Will no one rid me of this turbulent Classic Priest set?"
How Blizzard turned a Hearthstone fan theory into Hearthstone fact By Luke Winkie Polymorph Finally, the true nature of Reno Jackson is revealed.
10 of the weirdest gaming wiki pages By Luke Winkie CITATION NEEDED From urban legends and historical icons, to terrible corporate tie-ins.
Big studios can't hide crunch anymore, so they just admit to it By Luke Winkie Eternal Hours The game industry's long hours used to be an open secret, but two major developers have a new tactic: transparency.
How indie devs saved couch multiplayer in the 2010s By Luke Winkie Together Triple-A studios left local multiplayer in the dust this decade. Indie developers picked up the slack.