The Total War cavalry charge

Attila 1

WHY I LOVE

In Why I Love, PC Gamer writers pick an aspect of PC gaming that they love and write about why it's brilliant. Today, Tom marshals the mighty horse lords of Total War: Attila.

Attila 2

It takes longer than it should for me to realise that the rain of rocks has stopped. The elites will be tired after their long artillery-smashing charge, but the Huns are born riders, and relentless. I order them to move in an arc that takes them over a nearby rise, giving them a downhill dash to the enemy's exposed back. They flow over the contours of the map beautifully, maintaining rough cohesion as they wheel for the final charge.

What's a spearman to do? Step forward and the horse archers feint back at a speed you can never match. Your unit is crouching beneath a raised shield wall being hammered relentlessly by flaming missiles. Your artillery has fallen silent, your archers are struggling to stack up casualties firing at the Hun's spacious formations, and you don't have enough horses to drive off the entire horde. You need emplacements—stakes, stone walls, cannon—but those are hundreds of miles away, in Rome. Here there's just an open plain. And an unstoppable enemy.

And a thunderous sound, behind you, growing louder every second.

Attila 3

Tom Senior

Part of the UK team, Tom was with PC Gamer at the very beginning of the website's launch—first as a news writer, and then as online editor until his departure in 2020. His specialties are strategy games, action RPGs, hack ‘n slash games, digital card games… basically anything that he can fit on a hard drive. His final boss form is Deckard Cain.