The retro-FPS Strafe has been delayed until May
We said in our preview that Strafe's shooting needs work, and apparently the developers agree.
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Strafe, the "uber-gore" FPS that looks like a cross between Quake and Brutal Doom with a dash of System Shock 2, was scheduled in January for a March release. Today, however, developer Pixel Titans announced that, due to "unforeseen global shortages of polygons," it won't actually be out until May 9.
"Strafe requires over 150,000 meticulously placed polygons to create its bleeding edge graphics,” game director Thom Glunt explained. “Through an unexpected legal entanglement and a series of clerical errors, nearly 25,000 of those polygons arrived late to Pixel Titans world headquarters thus delaying the game by a few weeks.”
On the bright side, a new release date means a new trailer, and while it doesn't serve up any actual gameplay, it does nicely evoke Strafe's core promise of exploding skulls and copious sprays of blood and sticky meat bits. To get a better idea of what's in store, have a look at the Gun Upgrades trailer below, and read our thoughts on the pre-release state of the game (which actually supports the need for a release date pushback) right here.
When Shaun played Strafe in February, he was told that weapon feedback was an aspect that was still being worked on. "My problem mainly was that the railgun—a weapon usually associated with advanced and precise marksmanship—was far and away the best option for me, as a beginner," Shaun wrote for us last month. "The shotgun felt a little underpowered, while with the railgun I was able to linger near corners and pick off enemies as they rushed me. It felt rather too easy, but also, like I had somehow bypassed the most thrilling aspect of the game: skating around very quickly while killing things. Hopefully it will be balanced before launch."
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

