The Pokémon Company releases a statement about Palworld, says it intends to 'investigate and take appropriate measures to address any acts that infringe on intellectual property rights related to the Pokémon'
Pikachu has spoken.
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Is viral survival game sensation Palworld a fair parody of Pokémon or an act of plagiarism, potentially incorporating AI-generated fakémon? This is the argument that's consumed social media since Palworld's release, and while it seems like everyone has weighed in on the topic, The Pokémon Company itself maintained a dignified silence. Until now.
In a statement you can read on its official corporate website in both Japanese and English, The Pokémon Company has addressed "Other Companies' Games" in a way that is clearly referring to Palworld. Here's the statement in full.
"We have received many inquiries regarding another company's game released in January 2024. We have not granted any permission for the use of Pokémon intellectual property or assets in that game. We intend to investigate and take appropriate measures to address any acts that infringe on intellectual property rights related to the Pokémon. We will continue to cherish and nurture each and every Pokémon and its world, and work to bring the world together through Pokémon in the future."
The stance basically reads as, "We're going to take a long hard look at all the stuff you've been doing under this rock and if we don't like it we're going to crush you," which sure is a weird one to follow with, "We will continue to cherish and nurture each and every Pokémon and its world". What is essentially a legal threat flipping to a paternal promise is as jarring a juxtaposition as, say, giving guns to Pokémon.
We'll have to wait and see whether this amounts to anything, but it's worth noting that the former head of The Pokémon Company's legal team already said he's "surprised it got this far," and that Palworld "looks like the usual ripoff nonsense that I would see a thousand times a year when I was chief legal officer of Pokémon."
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Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.


