UE5
Latest about UE5

I've tested the simple config file tweaks to improve Metal Gear Solid Delta's ray tracing and add frame gen, but the mod to ditch the 60 fps cap is what you really need
By Nick Evanson published
News Sadly, no amount of GPU super-tech will fix the rough, old-looking textures.

Epic's CEO Tim Sweeney wades in on the UE performance debate: 'The primary reason Unreal Engine 5-based games don't run smoothly on certain PCs or GPUs is the development process'
By Nick Evanson published
News Put simply, he's saying that devs need to aim low first, then target higher-tier hardware later on.

Mafia: The Old Country system requirements have been revealed, and Unreal Engine 5 continues to be the thorn in your budget build's side
By James Bentley published
News Old Country, new rig.

Fear not, potato gamers, the RuneScape Dragonwilds system requirements are pretty light and hallelujah for a new UE5 game that doesn't require ray tracing
By Jacob Fox published
News Just 25 GB of storage is required, too.

It Takes Two follow-up Split Fiction's system requirements are here, and it's verified for Steam Deck and potato-PCs alike
By Nick Evanson published
news Mind you, the hardware requirements do ramp up at high graphics settings.

Metal Gear Solid Delta: Snake Eater system requirements are here, and it's yet another game that requires an RTX graphics card and tonnes of free storage to play
By James Bentley published
News Pour one out for those still on a GTX card.

Unreal Engine often gets flak for games running poorly or stuttering, but as Avowed demonstrates, it's really about how devs use it and the pressures of time
By Nick Evanson published
Unreal expectations Don't blame the tools. Or the tool makers. Or the tool users.

FSR 3 removed from Nightingale's launch plan with 'a significant number' of game crashes blamed on the AMD tech 'whether or not users had the setting turned on'
By Nick Evanson published
news The bug affected everyone but Radeon owners are the ones left paying the price.
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