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Mafia: The Old Country system requirements have been revealed, and Unreal Engine 5 continues to be the thorn in your budget build's side
By James Bentley published
News Old Country, new rig.

Fear not, potato gamers, the RuneScape Dragonwilds system requirements are pretty light and hallelujah for a new UE5 game that doesn't require ray tracing
By Jacob Fox published
News Just 25 GB of storage is required, too.

It Takes Two follow-up Split Fiction's system requirements are here, and it's verified for Steam Deck and potato-PCs alike
By Nick Evanson published
news Mind you, the hardware requirements do ramp up at high graphics settings.

Metal Gear Solid Delta: Snake Eater system requirements are here, and it's yet another game that requires an RTX graphics card and tonnes of free storage to play
By James Bentley published
News Pour one out for those still on a GTX card.

Unreal Engine often gets flak for games running poorly or stuttering, but as Avowed demonstrates, it's really about how devs use it and the pressures of time
By Nick Evanson published
Unreal expectations Don't blame the tools. Or the tool makers. Or the tool users.

FSR 3 removed from Nightingale's launch plan with 'a significant number' of game crashes blamed on the AMD tech 'whether or not users had the setting turned on'
By Nick Evanson published
news The bug affected everyone but Radeon owners are the ones left paying the price.

Nightingale's system requirements reveal it offers an upscaler for every GPU but it'll gobble up 70GB of storage space
By Andy Edser published
news It seems like it might be demanding, this new survival game, but luckily the graphics look pretty stunning with it.

Someone thought they spotted a massive easter egg in the Cities: Skylines 2 trailer
By Katie Wickens last updated
news Cities 2 in UE5 would have been cool, but looks like the devs are sticking with Unity.
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