ray tracing
Latest about ray tracing

I've tested Resident Evil Requiem with different GPUs and different drivers, but cannot replicate the massive performance loss some PC gamers are reporting
By Jess Kinghorn published
News Curiouser, and curiouser.

Microsoft's update for Direct3D, with opacity micromaps and shader execution reordering now official features, will probably mean little to gamers but graphics devs are going to be happy
By Nick Evanson published
News And happy devs mean better games, right? Right??

Resident Evil Requiem's path tracing is tough on GPUs but it probably won't take as long as ray tracing did to become a mainstream option in games
By Nick Evanson published
The price of perfection Ray tracing? Pffft, easy peasy now.

A fraction of the most popular PC games over the past year use hardware-level ray tracing, which is far fewer than I'd predict just 24 months ago
By James Bentley published
News That's five of the 21 most popular games.

'We wanted to focus on performance': Battlefield 6 developer explains why EA is skipping ray tracing at launch
By James Bentley published
News Another smart move.

Doom: The Dark Ages gets path tracing for even better graphics but unless you've got an RTX 50 graphics card, it's not worth using
By Nick Evanson published
Pretty path pains The new built-in benchmarks are pretty neat, though.

Nvidia CEO Jensen Huang says the Switch 2 features 'the most advanced graphics ever in a mobile device' and I'm once again here to say 'um, actually'
By Jess Kinghorn published
News Passing the time as I wait for my own pre-order to arrive.

The new GTA 6 trailer just dropped and the thing I'm impressed with most are its beer bottles
By James Bentley published
News At least I have plenty of time to prepare. In typical Rockstar fashion, it won't likely launch on PC until way after the console release.
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