ray tracing
Latest about ray tracing

Even if you have an RTX 5090, I don't recommend using ray tracing in Forza Horizon 6. Not because of the performance hit, simply because it's just not worth using
By Nick Evanson Published
News If I'm going to burn off some fps, then give my eyes something to go dizzy over.

Some gamers are going full conspiracy theory over Pragmata's path tracing vs ray tracing debate, so I've donned my tin foil hat and taken a look
By Andy Edser Published
News Yes, path tracing looks better than ray tracing. No, I don't think that's a plot.

Full path tracing might not be such a GPU hog in future, as Nvidia claims over 2x performance improvements in new research
By Jacob Fox Published
News It could mean half the performance cost of path tracing.

The new Crimson Desert patches are grand and all, but the Ray Reconstruction performance and lighting options are still all kind of b0rked on my machine
By Andy Edser Published
News I guess it's going to take a while to fix, but Crimson Desert's visuals have some... issues left to resolve, at least for me.

I've tested Resident Evil Requiem with different GPUs and different drivers, but cannot replicate the massive performance loss some PC gamers are reporting
By Jess Kinghorn Published
News Curiouser, and curiouser.

Microsoft's update for Direct3D, with opacity micromaps and shader execution reordering now official features, will probably mean little to gamers but graphics devs are going to be happy
By Nick Evanson Published
News And happy devs mean better games, right? Right??

Resident Evil Requiem's path tracing is tough on GPUs but it probably won't take as long as ray tracing did to become a mainstream option in games
By Nick Evanson Published
The price of perfection Ray tracing? Pffft, easy peasy now.

A fraction of the most popular PC games over the past year use hardware-level ray tracing, which is far fewer than I'd predict just 24 months ago
By James Bentley Published
News That's five of the 21 most popular games.
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