ray tracing
Latest about ray tracing

Doom: The Dark Ages gets path tracing for even better graphics but unless you've got an RTX 50 graphics card, it's not worth using
By Nick Evanson published
Pretty path pains The new built-in benchmarks are pretty neat, though.

Nvidia CEO Jensen Huang says the Switch 2 features 'the most advanced graphics ever in a mobile device' and I'm once again here to say 'um, actually'
By Jess Kinghorn published
News Passing the time as I wait for my own pre-order to arrive.

The new GTA 6 trailer just dropped and the thing I'm impressed with most are its beer bottles
By James Bentley published
News At least I have plenty of time to prepare. In typical Rockstar fashion, it won't likely launch on PC until way after the console release.

Patent document shows AMD started researching the use of neural networks in ray-traced rendering at least two years ago
By Nick Evanson published
News Just because it's patented doesn't mean it'll ever be used but you never know.

Fear not, potato gamers, the RuneScape Dragonwilds system requirements are pretty light and hallelujah for a new UE5 game that doesn't require ray tracing
By Jacob Fox published
News Just 25 GB of storage is required, too.

Microsoft announces DirectX Raytracing 1.2 claiming 'game changing' performance benefits but it looks like the important stuff is already in Nvidia's RTX GPUs, even the old ones
By Jeremy Laird published
News Is Microsoft tracing Nvidia's already-trodden path...?

Assassin's Creed: Shadows PC performance analysis: Ray tracing, upscaling, and frame generation are all optional, but only two of them are worth using, though not the ones you might think
By Nick Evanson published
FPS in the shadows Assassin's Creed is back with epic vistas, pretty graphics, and so-so performance. Same old, same old.

I just played Half-Life 2 RTX, a fully ray-traced overhaul of the original, and its meaty headcrabs have me hankering for more
By Jacob Ridley published
Gordon's back It's time to dust off the ol' crowbar.
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