magcontent
Latest about magcontent
1998's Unreal was a big deal, but its free editing tool was the true game changer—and the origin of countless careers
By Phil Iwaniuk published
UNREAL IMPACT The barrier to entry into development was equal to that of playing the game.
Shadow of Mordor is worth revisiting for the nemesis system alone
By Lauren Morton published
RINGS TRUE These vendettas still feels fresh 10 years later.
MMOs are still the best place for truly inhabiting a character
By Harvey Randall published
Role-play Time The keyboard is the door to endless role-playing adventures.
The original Homeworld still feels fresh and unique 25 years on
By Ian Evenden published
Never Frigate As Homeworld 3 approaches, let's take a look back at the enigmatic game that started it all.
Larian's art director on the outfits of Baldur's Gate 3, and why making them fit matters but 'the main thing is looking cool'
By Luke Kemp published
Clothes call D&D authenticity also had a significant impact on designs.
Doom is eternal: The immeasurable impact of gaming's greatest FPS
By Rick Lane published
Truly Eternal "As long as the solution to every problem involves the player being aggressive somehow, it feels like Doom."
When Quake 2 came out, we gave it a 96% review; now, it's seen as 'the worst id game'. Let's reinstall it and figure out the truth
By Rick Lane published
bleeding out The diminishing reputation of Quake 2.
Train Sim World 4 and how The Sims ironically inspired the simulator's approach to community generated content
By Phil Iwaniuk published
STEAMING AHEAD “I think it’s fair to say that products like The Sims, and the attach rate [of the expansion packs] was part of the philosophy."
Comic deals, prizes and latest news
Sign up to get the best content of the week, and great gaming deals, as picked by the editors.