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MMOs are still the best place for truly inhabiting a character
By Harvey Randall published
Role-play Time The keyboard is the door to endless role-playing adventures.
The original Homeworld still feels fresh and unique 25 years on
By Ian Evenden published
Never Frigate As Homeworld 3 approaches, let's take a look back at the enigmatic game that started it all.
Larian's art director on the outfits of Baldur's Gate 3, and why making them fit matters but 'the main thing is looking cool'
By Luke Kemp published
Clothes call D&D authenticity also had a significant impact on designs.
Doom is eternal: The immeasurable impact of gaming's greatest FPS
By Rick Lane published
Truly Eternal "As long as the solution to every problem involves the player being aggressive somehow, it feels like Doom."
When Quake 2 came out, we gave it a 96% review; now, it's seen as 'the worst id game'. Let's reinstall it and figure out the truth
By Rick Lane published
bleeding out The diminishing reputation of Quake 2.
Train Sim World 4 and how The Sims ironically inspired the simulator's approach to community generated content
By Phil Iwaniuk published
STEAMING AHEAD “I think it’s fair to say that products like The Sims, and the attach rate [of the expansion packs] was part of the philosophy."
I spent so much time taking photos in Cyberpunk 2077 that it made Idris Elba angry
By Tyler Colp published
Say Chooms Instead of taking on Phantom Liberty's new missions I'm getting lost in photo mode.
Fallout 4's intro is both the most ambitious and the most flawed of any Bethesda game—and it feels like Starfield learned all the wrong lessons from it
By Tyler Colp published
Vault check Either way it was an opener to remember.
The unique challenge of directing actors in an open ended masterpiece like Baldur's Gate 3: 'Potentially your brother died; potentially he was rescued... we're going to do all those options. It's a lot!'
By Luke Kemp published
Vocal Point Kirsty Gillmore on the complexities of voice casting and directing for videogames.
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