Interviews
Latest about Interviews

Sean Murray: No Man's Sky's NPCs won't make you fetch "space-chickens"
By Christopher Livingston published
interview The director of No Man's Sky talks NPCs, post-launch updates, and players who won't leave their favorite planets.

David Braben on Arena and the future of Elite Dangerous
By Andy Kelly published
SPACE MAN Looting, crafting, and better missions are coming.

Ben Brode on why Standard Hearthstone has to ditch the old card expansions
By Tim Clark published
Interview Plus deck slots, balancing the Classic cards and what it means for the pros.

We talked to HTC and Valve about what's new, what's ahead for Vive
By Wes Fenlon published
CES 2016 Wes spoke with HTC VP Daniel O'Brien and Valve's Chet Faliszek about their latest VR strides.

How Blizzard is making up Overwatch's story as it goes
By Tom Marks published
Interview We spoke to Overwatch creative director Chris Metzen and senior game designer Michael Chu about the lore and story of Blizzard's upcoming FPS.

Reynad: RNG in Hearthstone is "the reason that people are celebrities"
By Tim Clark published
The salt lord on the current state of Hearthstone and stresses of running Tempo Storm.

Hearthstone Americas Champion: “I’m technically a better player than everyone”
By Tim Clark published
Video Thoughts from all four BlizzCon qualifiers.

Hearthstone's Ben Brode on RNG, esports, and Secret Paladin
By Tim Clark published
Who am I? “On average, randomness adds more skill to the game than it takes away.”
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