DirectX
Latest about DirectX

Microsoft celebrates 10 years of DirectX 12: A decade of updates to the low-level graphics API but it's still not the master of all things rendering
By Nick Evanson published
News DirectX 11 hasn't gone anywhere, and don't expect to see DirectX 13 any time soon, either. Or ever, perhaps.

Tired of shader compilation screens? Microsoft is rolling out its own solution, but we won't feel the benefits immediately
By Nick Evanson published
News We're probably in for a long wait before it's available on Steam, GOG, and other online stores.

Microsoft's DirectX Advanced Shader Delivery tech might be the eventual answer to stuttering and shader compilation woes, but it's limited to the ROG Ally X for now
By Andy Edser published
News It looks promising, at least.

Microsoft announces DirectX Raytracing 1.2 claiming 'game changing' performance benefits but it looks like the important stuff is already in Nvidia's RTX GPUs, even the old ones
By Jeremy Laird published
News Is Microsoft tracing Nvidia's already-trodden path...?

AI will be crammed in more of the graphics pipeline as Nvidia and Microsoft are bringing AI shading to a DirectX preview next month
By Jacob Fox published
News Neural rendering might be the name of the game in future.

Microsoft confirms DirectSR is the 'missing link', an API designed to ease the introduction of Nvidia, AMD, and Intel upscalers into DirectX games
By Andy Edser published
news It's true what they say, all jobs are easier when you have the right set of tools.

I'm enjoying the surface level absurdity of Microsoft updating DirectStorage 1.2 for the benefit of ye olde hard drives
By Dave James published
news Though it could be the feature which encourages more developers to implement DirectStorage in their games.

New DirectX 12 preview could pave the way for PCs to become more like an Xbox or PS5
By Dave James published
News Now the CPU and GPU can both access VRAM directly, does a gaming PC need traditional system memory anymore?
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