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Dragon Age wasn't meant to be a series, says former BioWare executive producer, and that's why Origins was full of storylines that 'had to be abandoned'
By Fraser Brown published
News "Financial reasons" are why it spawned multiple sequels, unsurprisingly.

Former BioWare producer Mark Darrah thinks Dragon Age remasters are the series' best hope for a future, but I doubt EA and BioWare even have it in them anymore
By Ted Litchfield published
news BioWare had floated the idea in the past, but it never went anywhere.

The dialogue wheel was the worst thing to happen to RPGs, it's robbed us all for years, and I'm glad it's dying out
By Harvey Randall published
GRIPES WEEK Emotions are more than just nice, sassy, and mean.

Surprise! The Anthem servers are still running—but they won't be after January 12
By Andy Chalk published
news Now it's really over.

New report details Dragon Age: The Veilguard's ugly failure through live service flip-flops, rewrites, and conflicts with Mass Effect
By Andy Chalk published
news The last Dragon Age game we're likely to see for a very long while was in trouble right from the start.

Former BioWare lead writer says the best level in Vampire: The Masquerade – Bloodlines gave him 'ammunition' to argue that story can be just as engaging as combat
By Joshua Wolens published
News Especially spooky stories.

Dragon Age creator says EA execs thought BioWare fans would eat whatever slop they were given since 'the nerds in the cave would always show up for an RPG, because it was an RPG'
By Joshua Wolens published
News Which worked out very well.

'They're very determined, suddenly, to see your game fail': Former Dragon Age writer calls out 'anti-fans' who bet on games failing before launch
By Stevie Bonifield published
news David Gaider criticized the way gamers have come to celebrate certain games' failures.
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