Sony deletes mention of PC from annual strategy report in favour of a gushing about AI
Seems like a downgrade.
Man, there was a while there where we could all be real smug about being on PC, right? Sony exclusives—save the obvious—all got eventual releases on our desktops, Xbox stuff was a given even while its console fanbase gnashed their teeth about seeing Starfield on a PS5, and Nintendo… well, Nintendo is Nintendo, but those unofficial Zelda ports are very impressive.
Now? Well, we're still smug. Rightly so. But Sony decided we were living high on the hog for too long, and resolved that its splashy singleplayer blockbusters would no longer be available anywhere but its own consoles. Now, just to drive that point home, it's nixed PC from a discussion of its "business environment and strategy" in an annual report to the US Securities and Exchange Commission (via Game File). Even worse: it's replaced it with a great big paean to AI.
In the 2025 version of the same report, Sony wrote that it would "continue its efforts to deploy its first-party titles to multiple platforms such as PC." That's now completely gone in the 2026 version. Instead, you get this: "Sony is utilizing AI to unleash the creativity of studios and further enhance the PlayStation experience."
Which is deeply dispiriting all by itself, but wait! It goes on: "Sony aims to improve productivity through the use of AI powered tools, allowing development teams to reinvest their time into building richer worlds and gameplay experiences. In the platform business, Sony is working to leverage AI to route transactions more efficiently, and to personalize and recommend content for individual users in the PlayStation Store. Sony also aims to push visual fidelity forward and deliver higher quality gameplay experiences through continued investments in AI and machine learning."
Certainly gets me excited. I've never gone gaga for Sony's first-party games, but they're good-looking things. Spider-Man's New York looks and feels amazing; The Last of Us is very unpleasant; God of War's giant snake guy? Love him. Love that my subwoofer kicks into overdrive whenever he opens his mouth.
Perhaps there is a way to deploy AI that both enhances productivity without drowning all this good, human-made art direction under a tidal wave of slop, but I'm not sure I've ever seen it and I'm not making any bets. I guess it's relatively immaterial to me as a player—I don't have a PlayStation and, well, we're not seeing a Sony singleplayer game on Steam any time in the near future.
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One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He'll play pretty much anything, and has written far too much on everything from visual novels to Assassin's Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you're all far too mean about Deus Ex: Invisible War.
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