Sniper Elite 4 gets free CTF mode as Deathstorm Part 2 releases on Steam
There's also a free new multiplayer map, as well as updates and bug fixes.
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The first of the three-part Sniper Elite 4: Deathstorm DLC launched last month, sending our elite sniper Karl off to visit a Nazi naval base to wreak havoc in the wake of an Allied bombing run, and also to investigate reports of a top-secret atomic project. Now it's time for part two: Infiltration, in which he must rescue an Italian scientist and his wife from the heavily fortified University of Niroli, went live on Steam today.
"Agent Karl Fairburne has recovered the ‘Deathstorm’ package—canisters full of deadly plutonium particles. Now he’s been dispatched to the Fascist-occupied north of Italy to find out what the Nazis are planning for their new weapon. The beautiful medieval town of Niroli, now a regional centre for the Nazi propaganda machine and garrisoned with a strong Italian force, holds the key to Deathstorm," developer Rebellion said—breathlessly, I'm guessing. "Karl must infiltrate the town, find a prominent Italian scientist and rescue his wife—a crucial Allied informant—before it’s too late."
Infiltration adds a new elite enemy unit to the game, and also an "explosive" new weapon: The "Prototype Neunfaust."
Rebellion also released a free new multiplayer map called Urban, which works with Survival mode and all competitive multiplayer modes. The free patch also adds a Capture the Flag multiplayer mode and makes changes and bug fixes to both singleplayer and multiplayer. The full patch notes are below.
General:
- Adjusted stats for Swedish Mauser Rifle.
- Camera improvements for Panzerfaust.
Singleplayer
- The second chapter in DEATHSTORM is now live!
- New weapon - The Prototype Neunfaust (Deathstorm 2 Only)
- New enemy type - The Valkyrie (Deathstorm 2 Only)
- AI equipped with shotguns attempt to close more aggressively.
- Environment tags are no longer available in “Authentic” difficulty.
Multiplayer
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- New game mode added – Capture the Flag
- New map added – URBAN (multiplayer and survival)
- Prone players will no longer collide with one another (to prevent an exploit where players could escape map boundaries)
- Added anti cheat measures for all MP maps.
- Last Man Standing game mode now pings players on the map if it detects too much inactivity.
Bug Fixes
- Fix for “No Manual Reloading”
- Challenge on Mission 8 Various environment bug fixes for Campaign and Multiplayer levels
- Combat Finesse and Ammo Abundance now affect overall custom difficulty and long shot difficulty correctly updates.
- Aim reticule will now turn red if the only thing blocking the shot is foliage.
- Fixed quick-scope exploits.
- Fix auto-fire-on-load issue with saves during chambering.
- Various other weapon interactions also fixed.
- “All Clear” notification now appears only when all AI are no longer alert, meaning co-op players will not see it if their partner is still in combat.
- Fix for AI having no weapon.
- Fix for birds landing in mid air.
- Fix issue with wide-field-of-view bullet-cams when in ultra-widescreen resolutions.
- Improve handling of corrupt profiles.
- Fix subtitle scaling for eyefinity.
- Dropped player weapons now retain the correct quantity and type of ammo.
- Killing other players no longer provides score in Survival.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

