Infinity Ward say Warzone's infinite stim exploit has been fixed
No more sitting in the gas until you win.
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As well as the various aimbotters and wallhackers, players in Call of Duty: Warzone have been putting up with an exploit that could be used to gain infinite healing. Those who used the exploit would sit in the poison gas as the circle closed, jamming a bottomless supply of stims into their chests while waiting for everyone else to die off. Infinity Ward have now announced on Twitter that a fix has been deployed.
Thank you again for your support and patience while we worked to resolve this issue. We're happy to say that a fix has been deployed and we'll continue to monitor your feedback. Please reach out to @ATVIAssist if you experience any further issues. https://t.co/Wv2iNHCxIiOctober 10, 2020
To make use of the exploit, players would throw a grenade, pick it back up, then hold on till it exploded. After being revived they'd have an infinite supply not just of stims, but all tactical items. Given how recently it was discovered, the glitch may have been the result of a previous patch, like the one that nerfed the SP-R 208, the popular sniper rifle/overpowered death laser.
If you're killed by someone who is cheating in Warzone, press the X key to bring up the report screen. If you see someone cheating but they don't kill you, press F1 to bring up the social tab and then head over to recent players, find their username and select 'report player'.
If you'd like to feel even more annoyed, here are 7 of the most outrageous cheaters in PC gaming.
- Warzone bunker codes: All combinations and locations
- Warzone stadium access code: Get the Enigma blueprint
- Best M4A1 Warzone loadout: Top all-purpose AR builds
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.

