Ubisoft comes crawlin' back to Steam

Gabe Newell in a Valve promotional video, on a yacht.
(Image credit: Valve software)

Ubisoft's dalliance with the Epic Games Store is over. After several years of releasing its new games on Epic's storefront—and not Valve's—the company says it will resume putting new releases on Steam, beginning with Assassin's Creed Shadows in 2025.

Ubisoft said in today's Assassin's Creed Shadows delay announcement that it will be available on Steam when it arrives on February 14, 2025; further, it added, "The game will mark the return of our new releases on Steam Day 1." Ubisoft CEO Yves Guillemot said the same thing in a subsequent trading update call with analysts.

It's quite a turnaround for Ubisoft, which released The Division 2 as an Epic Games Store exclusive in 2019 and was happy enough with the results that it extended the partnership between the two almost immediately thereafter. In August that same year, Ubisoft senior vice president for partnerships and revenue Chris Early criticized Steam's business model, and more specifically the 30% cut of all sales it takes, as "unrealistic." Epic, by comparison, takes just 12%.

But cracks in the exclusivity wall began to appear in late 2022, with the discovery of backend data indicating that some Ubisoft games were headed back to Steam. Just a few days later, Assassin's Creed Valhalla made the move, two years after its original release; four more, including Far Cry 6 and Rainbow Six Extraction,  were announced to follow in April 2023.

Those games had already been released on other storefronts prior to their Steam launches, though, and new games continued to avoid Steam—including, until today, Assassin's Creed Shadows, which was slated only for Epic and the Ubisoft Store. But Ubisoft has been struggling in recent years, most recently (and notably) with Star Wars Outlaws, which Ubisoft confirmed today had "softer than expected" sales.

Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.