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Sega says yeah you're all real nice about our games—but you sure ain't buying them
By Rich Stanton published
News "High evaluations have yet to translate into a further increase in unit sales."

Garry Newman says he originally expected Garry's Mod to make 'about $30,000' as a 'best case scenario'
By Christopher Livingston published
News And his expectations for GMod successor s&box are similarly "rock bottom" when it launches next month.

This year's Future Games Show Spring Showcase has a dense game-per-hour hit rate and airs everywhere: Here's how to catch it
By Joshua Wolens published
News Nicer weather, longer days, lots of games.

For the first time in years, there are no blockchain gaming talks at GDC
By Tyler Wilde published
news NFTs are out, generative AI is in at this year's Game Developers Conference—though much of the industry isn't on board with that, either.

Valve facing second, class-action lawsuit over loot boxes
By Andy Chalk published
news The consumer lawsuit comes just over a week after a similar suit filed by the state of New York.

3 months after revealing his debut project at The Game Awards, Yakuza creator Toshihiro Nagoshi loses NetEase funding for his studio
By Andy Chalk published
news Nagoshi Studio is trying to find someone to step into the breach, but so far it's had no luck.

Valve says Steam users downloaded 100 exabytes of games in 2025, and are averaging 274 petabytes of installs and updates every day
By Rich Stanton published
News Today I learned what an exabyte is.

CEO of Kitfox Games reckons hundreds of hours playing Civilization could be the secret to the Dwarf Fortress publisher's success: 'Maybe Kitfox wouldn't be as successful if I didn't know how to alternate between science trees and army defences'
By Rick Lane published
Short memories Tanya X. Short, the designer of Boyfriend Dungeon and the upcoming Streets of Fortuna, talks TR-49 and surviving the pandemic with Tabletop Simulator.
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