Former Destiny 2 and Marathon director is suing Sony and Bungie for $200 million over alleged wrongful dismissal

UKRAINE - 2022/02/02: In this photo illustration, a Bungie Inc. logo of a video game developer is seen on a smartphone screen and PlayStation (PS) logo in the background. (Photo Illustration by Pavlo Gonchar/SOPA Images/LightRocket via Getty Images)
(Image credit: Getty Images)

Former Destiny 2 and Marathon game director Christopher Barrett has sued Bungie and Sony over allegations that his former employers "deliberately destroyed Barrett’s reputation by falsely, and publicly, insinuating they had 'investigated' Barrett and 'found' he had engaged in sexual misconduct." Barrett says in his suit that the companies engaged in the "brazen scheme" to avoid paying him more than $45 million he was owed under his employment agreement, and to "shift blame for and deflect attention from their massive business failures."

"This case is about Defendants’ textbook scapegoating of Christopher Barrett, who was, until recently, one of the most respected artists in the videogame industry," the lawsuit states. "Defendants deliberately destroyed Barrett’s reputation by falsely, and publicly, insinuating they had 'investigated' Barrett and 'found' he had engaged in sexual misconduct.

Now he's pushing back more forcefully. The lawsuit claims that after a "remarkable ride" over a 25-year career at Bungie, during which he "drove the artistic development of some of the world's most legendary video games franchises," he was removed from his role by Sony, "acting in concert with Bungie," in a "premeditated scheme to terminate Barrett, avoid paying him the tens of millions of dollars he was owed, and make him a scapegoat for Defendants’ business failures and reputational issues."

(Image credit: Christopher Barrett (Twitter))

Barrett claims he was never shown the alleged inappropriate communications during an investigative interview with a member of Sony's legal team, nor was he asked whether he'd engaged in "inappropriate sexual conduct," or had retaliated or discriminated against other employees for rebuffing his advances. Instead, he was "asked questions about run-of-the-mill communications" involving routine workplace interactions.

"Less than three weeks after this interview, Barrett was notified via Microsoft Teams that he had engaged in unspecified 'gross misconduct' and would be terminated for 'Cause'," the lawsuit states. "Defendants refused to explain further and told him that nothing he could say would make a difference, despite never giving him a chance to engage with the allegations in the first place."

The suit further claims that Sony and Bungie followed this up by providing "wildly misleading statements" to Bloomberg insinuating that he had engaged in sexual misconduct: "Defendants did not care if the public was misled. Indeed, that was the point. Barrett’s high standing within the company and the industry made him the perfect scapegoat to conceal Defendants’ significant cultural problems and business failures."

As a result of Sony and Bungie's actions, the lawsuit says Barrett "has been the subject of harassment and public ridicule, has lost friends and professional opportunities, and has seen relationships with family strained. His lifelong dream of launching his own videogame company (once within reach for a respected designer of multiple legendary games) has been crushed. All in the name of advancing Defendants’ selfish corporate interests."

Barrett is seeking $200 million in his lawsuit, including $45,579,627 (plus interest) owed under his employment agreement, another $45.5 million for violation of Washington state's Wage Rebate Act, and "not less than $100 million" in defamation and punitive damages. He's also asking for reinstatement as Franchise Game Director on Marathon, the position he held prior to his dismissal.

Separate from the lawsuit, it really bears stating that $45.5 million is an extraordinary amount of money to be paid to a single developer, even one as highly placed as Barrett. Sony spent lavishly to keep experienced developers around when it acquired Bungie in 2022—roughly $1.2 billion of the $3.6 billion purchase price, in the form of "deferred payments to employee shareholders, conditional upon their continued employment, and other retention incentives," went toward employee retention—but so much going to one guy is astonishing, and it naturally leads to questions about what other senior staff at Bungie might have earned as part of the deal.

I've reached out to Sony and Bungie for comment on the lawsuit, and will update if I receive a reply.

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Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.