Danganronpa 2x2 remaster will include a 'slayhem' alternate story mode with '20% more content' and a 3D world map, but it's been delayed to 2027
Slayhem? I hardly know hem.
Last year Spike Chunsoft announced a remaster of divisive visual novel sequel Danganronpa 2: Goodbye Despair to be called Danganronpa 2x2. Intriguingly, said remaster will also include an alternate storyline, so if you don't want to suffer through the original story again you can experience a different version of events playing out on its murder island deathtrap.
Originally scheduled for a 2026 release, Danganronpa 2x2 has now been shifted to early 2027, Spike Chunsoft says in a recent announcement. Said announcement does finally offer some more details on what will be included in the remaster, however. The cast are getting new character portraits, and that lame sidescrolling world map is being replaced with a 3D map, with optional fast travel.
And as for that mysterious alternate storyline, now we know it's called "slayhem" mode, "a new scenario based on Danganronpa 2: Goodbye Despair, but completely different" in which "a certain incident triggers a dramatically different chain of events with different victims, culprits, and tricks." It's an even bigger add-on than expected, with "approximately 20% more content than Original mode."
It's also unlocked from the start, so you don't have to endure the original storyline again just to get to the new stuff. I'm curious about the soundtrack too, but Spike Chunsoft hasn't had anything to say about whether there will be new music, remixes, or if it's sticking to the beloved original soundtrack.
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Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.
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