The best talents for each specialization in Star Wars Zero Company
Pick the perfect talent to go with each class.
Picking the best talents in Star Wars Zero Company is something you'll start pondering when you unlock recruitable operators in the game. Each of these will have both a class and a talent, but the good news is that you can respec both in the change specialization menu once you've recruited them.
This means it's usually a better idea to recruit a character you like the look of, versus one with a talent you can tweak anyway. Some of these talents have a very clear and strong synergy with Zero Company's specializations, so I'll run through all available talents and talent levels below, plus give my top picks for each class.
All talents in Zero Company
There are ten talents available to recruitable operators in Star Wars Zero Company. These are:
The Bigger They Are…
This Operator's ranged and melee attacks deal +2 damage to elite and boss enemies.
- Level 1: +3 damage
- Level 2: +4 damage
- Level 3: +6 damage
Anticipation
This operator gains 1 stack of evasion (next attack is evaded). Once per turn.
- Level 1: Two per turn
- Level 2: Three per turn
- Level 3: You can use it on an ally instead
Cold-Blooded
Applies 1 stack of vicious (next attack is a crit) to this operator. Once per combat.
- Level 1: Two per combat
- Level 2: Three per combat
- Level 3: Applies two stacks of vicious
Taunt
Taunts the selected enemy. Once per turn.
- Level 1: Reduces target's damage by 2
- Level 2: Reduces target's damage by 4
- Level 3: Reduces target's damage by 6
A Life of Labor
This operator gains a bonus +5 health and +1 defense.
- Level 1: +5 health, +1 defense, +2 melee damage
- Level 2: +5 health, +1 defense, +2 melee damage, +2 critical hit damage
- Level 3: +7 health, +2 defense, +4 melee damage, +4 critical hit damage
Thievery
Earn an additional +150 credits when this operator completes a combat mission. Does not stack.
- Level 1: +200
- Level 2: +250
- Level 3: +300
Sabotage
Trigger an explosive object on the battlefield to detonate, immediately affecting any units nearby. Once per combat.
- Level 1: Two per combat
- Level 2: Three per combat
- Level 3: Unlimited uses
Espionage
Earn an additional +5 intel rewards when this operator completes a combat mission. Does not stack.
- Level 1: +7
- Level 2: +9
- Level 3: +12
Grit
Applies 1 stack of invulnerable (prevents all damage from next attack) to the operator. Equipping this ability also increases health by +2. Once per turn.
- Level 1: +4 health
- Level 2: +8 health
- Level 3: +12 health, two stacks of invulnerable
Fortitude
Increases defense by +2 while this operator is injured.
- Level 1: +3 defense
- Level 2: +4 defense
- Level 3: +6 defense, operator ignores chance-to-hit penalty from injury
Best talents for each class in Zero Company
Now we've gone through all the talents, here are the best ones to pick for each specialization in the game.
Class |
Talents |
|---|---|
Assault |
A Life of Labor, Grit |
Gunslinger |
Anticipation, Grit, A Life of Labor |
Heavy |
Taunt, Grit, Anticipation |
Medic |
Anticipation, Espionage, Thievery |
Scoundrel |
Anticipation, Cold-Blooded |
Scout |
Anticipation, Sabotage, Espionage, Thievery |
Sharpshooter |
Cold-Blooded, The Bigger They Are… |
Soldier |
A Life of Labor, Grit |
Personally, I think the top-tier talents for any class are Life of Labor, Anticipation, and Grit. The former grants an all-round stat boost that's useful to pretty much every class, while the latter two give you ways to straight-up avoid damage. Anticipation, in particular, lets you dodge three attacks per turn at its highest level, which is somewhat cracked.
There are some obvious synergies between talents and classes, though. For example, the Heavy—a class all about taking hits—benefits from Taunt, Anticipation, or Grit, because it gives them a way to mitigate the damage more. Single-target focused Sharpshooters also benefit from Cold-Blooded, since you can combine the guaranteed crit with their guaranteed hit ability, or The Bigger They Are… to make them better at picking off elites.
And for more support-based classes like Medic or Scout, you can give them a way to avoid damage when out reviving someone with Anticipation, or make them support your wallet, too, by having them farm credits or intel with Thievery and Espionage respectively. I like giving Scout the Sabotage talent, which is incredibly situational, but feels very thematic, like they planted explosives before combat began.
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Sean's first PC games were Full Throttle and Total Annihilation and his taste has stayed much the same since. When not scouring games for secrets or bashing his head against puzzles, you'll find him revisiting old Total War campaigns, agonizing over his Destiny 2 fit, or still trying to finish the Horus Heresy. Sean has also written for EDGE, Eurogamer, PCGamesN, Wireframe, EGMNOW, and Inverse.
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