Star Wars Outlaws will finally let us turn off that annoying yellow paint on every climbing surface

star wars outlaws
(Image credit: Ubisoft)

Of all the cyclical videogame debates that crop up on social media, few get me as riled up as whether or not developers should be painting objects yellow. Making interactable objects more noticeable by painting them a distinct color isn't a new thing for games, but the specific trend of choosing bright yellow streaks to signpost anything and everything—doorways, breakable boxes, levers, ledges, rocks—has awakened a backlash from some who believe this level of handholding works against games by stealing opportunities for players to discover things on their own.

While developers are often quick to counter this feedback by reminding players that yellow paint is the result of testers getting lost in early playtests, Ubisoft Massive has come up with an interesting workaround for its upcoming Star Wars Outlaws that just might make both camps happy: an "Explorer Mode" that turns off the "guiding color on core navigational elements" in the world. In other words: a yellow paint toggle.

I'll surely be flipping Explorer Mode on in the final version, because by default, Star Wars Outlaws has more paint than a yellow brick road. The "guiding color" was most prevalent during Uncharted-like climbing sequences and puzzles. Yellow paint was lathered on walls of climbable steel, critical path ledges that were already obvious before their paint job, and streaked above ventilation shafts to ensure I couldn't miss them. Of course, one of the joys of non-linear stealth games is finding stuff that you genuinely could have missed—a well-hidden sewer grate, trap door, revolving bookshelf—so all this really did was make Outlaws' stealth bits less fun.

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Morgan Park
Staff Writer

Morgan has been writing for PC Gamer since 2018, first as a freelancer and currently as a staff writer. He has also appeared on Polygon, Kotaku, Fanbyte, and PCGamesN. Before freelancing, he spent most of high school and all of college writing at small gaming sites that didn't pay him. He's very happy to have a real job now. Morgan is a beat writer following the latest and greatest shooters and the communities that play them. He also writes general news, reviews, features, the occasional guide, and bad jokes in Slack. Twist his arm, and he'll even write about a boring strategy game. Please don't, though.