Holy crap, it's happening: Dwarf Fortress gets its first Myth and Magic update later this year, bringing each player's world its own procedural magic system

Key art for the Dwarf Fortress Myth and Magic update, showing a dwarven wizard casting a spell beneath the looming, ominous figure of Armok.
(Image credit: Kitfox Games)

Even as it achieved fractal complexity by modeling feline alcohol poisoning, procedural bardic traditions, and delayed-action thermonuclear dragonfire, the creators of Dwarf Fortress—brothers Tarn and Zach Adams—have maintained still loftier ambitions for their legendary fantasy sim. In recent years, that effort has been guided by one goal: Creating magic. Procedural, universe-specific magic, interwoven with the unique cosmology and mythology modeled each and every time the player clicks the "create new world" button.

For a game already setting a high watermark for simulational complexity, it's an incredibly ambitious endeavor. It's taken a decade. It's demanded a complete scripting overhaul, aided by the heroic effort of Bay 12 Games' first non-Adams programmer, Putnam. Frankly, it's almost strained believability. And it'll start arriving later this year.

Dwarf Fortress Myth and Magic Update Preview - Official Trailer - YouTube Dwarf Fortress Myth and Magic Update Preview - Official Trailer - YouTube
Watch On

Tarn Adams confirmed that Dwarf Fortress' first Myth and Magic update will land before the end of the year in a short announcement video, embedded above. His goal, he said, was to create "procedural magic systems that go beyond combining spell effects and go straight to the fundamental cosmological makeup of the universe," enabling "magical situations that you cannot get any other way."

Latest Videos FromPC Gamer

It's a notion Adams has shared as we've spoken with him about his Myth and Magic ambitions for years, going back to 2017: By creating a procedural magic system that's anchored in each world's simulated creation myths and cosmology, Dwarf Fortress wouldn't be generating world variations to play within—it would become an entire fantasy setting generator, conjuring universes with their own emergent forms of magic that are as fundamental as the laws of physics.

"It allows your fortresses to pursue magical research that really feels like discovery," Adams said.

(Image credit: Kitfox Games)

The video's only a minute long, but it offers some brief glimpses of magic-wielding Dwarf Fortress figures in action. A goblin sorcerer teleports a cat. A dwarven wizard repeatedly force-blasts a goblin against a wall. A six-limbed fly-man holding four magic staves macerates a hallway full of enemy swordsmen with a barrage of magic bolts. A necromancer curses an innocent dwarf with undeath, and they immediately start ripping into a nearby comrade.

"Now, there will be magic effects that blow things up," Adams said over footage of magic projectiles rapidly demolishing a dwarven outpost. "There will also be magic materials, enchantments, rituals, ancient ruins, everything that makes fantasy what it is—with every piece tied into how that particular universe works, down to its bones."

The first Myth and Magic update doesn't have a release date yet, but Dwarf Fortress is available on Steam and at the Bay 12 Games site now.

2026 gamesBest PC gamesFree PC gamesBest FPS gamesBest RPGsBest co-op games

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together

Lincoln Carpenter
News Writer

Lincoln has been writing about games for 12 years—unless you include the essays about procedural storytelling in Dwarf Fortress he convinced his college professors to accept. Leveraging the brainworms from a youth spent in World of Warcraft to write for sites like Waypoint, Polygon, and Fanbyte, Lincoln spent three years freelancing for PC Gamer before joining on as a full-time News Writer in 2024, bringing an expertise in Caves of Qud bird diplomacy, getting sons killed in Crusader Kings, and hitting dinosaurs with hammers in Monster Hunter.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.