Fable creator says it's 'a real shame' the reboot is dropping the horns-or-halo morality system

An evil character in Fable with horns spiking out of their head.
(Image credit: Lionhead Studios)

The Fable reboot in development at Playground Games is, understandably, going to usher in some changes to the series that was last seen in 2010. One of the most notable is an overhaul of the game's morality system. In the Fable of old, doing good would eventually result in a halo hovering over your head, and doing evil would naturally result in devil horns growing out of it. The reboot is eschewing that high-vis representation of moral fibre, though, and original Fable creator Peter Molyneux thinks that's "a real shame."

In an interview with IGN, Molyneux said he doesn't know why Playground made that change, although he does have a few ideas. "It's hard to do that because to do it well in today's incredibly high definition world just makes it more tricky," he said. "And to do that and to allow different genders, that doubles and triples your work. But I wonder if there is going to be a little bit of evil alignment and good alignment in there. I hope so."

Article continues below

The Fable reboot, called simply Fable, doesn't have a solid release date yet but is currently slated to arrive sometime this fall. Molyneux's own new project, Masters of Albion—his swansong, so he says—launched into early access this week on Steam. It's still in a rough state (early access, remember) but so far, PC Gamer's Shaun Prescott likes what he sees.

2026 gamesBest PC gamesFree PC gamesBest FPS gamesBest RPGsBest co-op games

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together

Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.