Fable creator says it's 'a real shame' the reboot is dropping the horns-or-halo morality system
Peter Molyneux is an old school guy, and he likes old school systems.
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The Fable reboot in development at Playground Games is, understandably, going to usher in some changes to the series that was last seen in 2010. One of the most notable is an overhaul of the game's morality system. In the Fable of old, doing good would eventually result in a halo hovering over your head, and doing evil would naturally result in devil horns growing out of it. The reboot is eschewing that high-vis representation of moral fibre, though, and original Fable creator Peter Molyneux thinks that's "a real shame."
In an interview with IGN, Molyneux said he doesn't know why Playground made that change, although he does have a few ideas. "It's hard to do that because to do it well in today's incredibly high definition world just makes it more tricky," he said. "And to do that and to allow different genders, that doubles and triples your work. But I wonder if there is going to be a little bit of evil alignment and good alignment in there. I hope so."
For the record, the rebooted Fable will have a morality system, it just won't be as black-and-white as its predecessors. Playground founder and general manager Ralph Fulton explained in January that morality in the new game is "more about shades of grey" in the new game, and the "subjectivity of morality" that we see in the real world.
Article continues below"There's no objective good, there's no objective evil," Fulton said at the time. "You couldn't get everyone in the world to agree that something is evil or something is good. That just doesn't happen. That diversity of opinion I think is really clear these days."
Fulton's insistence on moral relativism ties into the absence of horns and halos in the Fable reboot: The way you're viewed by people in the game will vary based upon their own values and beliefs, so one man's angel is another man's devil.
The Fable reboot, called simply Fable, doesn't have a solid release date yet but is currently slated to arrive sometime this fall. Molyneux's own new project, Masters of Albion—his swansong, so he says—launched into early access this week on Steam. It's still in a rough state (early access, remember) but so far, PC Gamer's Shaun Prescott likes what he sees.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.
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