Cyberpunk 2077 and the Phantom Liberty expansion have sold over 38 million copies

V eating popcorn
(Image credit: CD Projekt)

There's stiff competition for the greatest gaming comeback stories, but Cyberpunk 2077 will always be part of the conversation. CD Projekt Red was coming off the back of the outstanding Witcher 3, had all the time and money in the world, and the dream setting: Hell, it even had Keanu Reeves. Anticipation and expectation were sky-high.

Then it launched. Cyberpunk 2077 arrived riddled with bugs and, while undeniably gorgeous and filled with one-off moments of brilliance, was also full of underbaked systems and far from the great leap forward in RPG design many were hoping for. It was a bit of a disaster and PC players actually got off relatively lightly: The game launched in such a state on PlayStation that Sony took the unprecedented step of removing it from sale entirely (if temporarily).

Rich Stanton
Senior Editor

Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer. He is the author of a Brief History of Video Games, a full history of the medium, which the Midwest Book Review described as "[a] must-read for serious minded game historians and curious video game connoisseurs alike."