Unlimited carry weight? Nerfing Bloodsuckers? The first mods are here for Stalker 2 and they ruin everything

A Bloodsucker roars at the camera.
(Image credit: GSC Game World)

Look, I'm not one to tell someone they're playing a game wrong. There's nary a yum you'll find me yucking. You do you, man. Want to turn the Sims into a murder-house? Great. Want to talk to the monsters in Doom? Me too. Want to turn Skyrim into a pitch-perfect recreation of the single most destructive conflict in human history? I implore you to go for it.

But the first mods are already rolling in for Stalker 2, which released yesterday, and I'm beginning to wonder if some people get the point.

Take, for instance, the 15th most-popular mod at time of writing: Unlimited Carry Weight. You know what that does: it completely kneecaps Stalker 2's carry limits to let you haul as much loot as you like around The Zone. My response? What is even the point of a Stalker game where you aren't choosing between two beautiful, precious armour sets like you're picking which child you'll never see again? What's Stalker if you aren't slouching towards the nearest vendor—who is multiple kilometers away—loaded down by guns and bullets and sausages because you absolutely refuse to let loot go to waste?

Joshua Wolens
News Writer

One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He'll play pretty much anything, and has written far too much on everything from visual novels to Assassin's Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you're all far too mean about Deus Ex: Invisible War.