Sony says it should've gotten more feedback before launching Concord, but it isn't done with live service games despite 'a certain amount of risk'

Image for Sony says it should've gotten more feedback before launching Concord, but it isn't done with live service games despite 'a certain amount of risk'
(Image credit: Firewalk)

Sony says it should have solicited more internal and external feedback before launching Concord, the multiplayer shooter that sold so poorly the publisher canned it just two weeks after it launched. Next time, Sony will need "more detailed confirmation, or validation" that a given live service game can be successful, executive Hiroki Totoki said during a recent Q&A with investors.

"We are still in the process of learning," Totoki said through a translator in response to a question about Sony's live service pursuits. "And with regard to new IP, of course you don't know the result until you actually try it. So, probably, we need to have a lot of gates, including user testing and internal evaluation, and the timing of such gates, we need to bring them forward. We should have done those gates much earlier than we did [for Concord].

"And also, we have a siloed organization, so going beyond the boundaries of that organization in terms of development and also sales—I think that could have been much smoother."

But if there are general rules like 'solicit feedback early' that lead to multiplayer success, they're elusive. Sony also published Helldivers 2 this year for the same price as Concord, and it was an enormous success. That game wasn't quite as much of an unknown quantity when it launched—we listed it in our 2023 "Most Wanted" list of anticipated PC games—but it was still a surprise hit for a lot of its players, and wasn't preceded by a bunch of public betas. So it can't be said that lengthy listening periods are always essential, and who knows whether putting Concord in front of players earlier would've led to a successful pivot. We know now that any pivot would've been worth trying, but only in hindsight. (I kind of liked Concord myself.)

It's a lot of risk, if Concord is anything to go by, but maybe a lot of upside—pardon the corpo speak—if you look at Helldivers 2, the fastest-selling PlayStation game ever. Sony really couldn't have had more perfectly opposed game releases this year.

Tyler Wilde
Editor-in-Chief, US

Tyler grew up in Silicon Valley during the '80s and '90s, playing games like Zork and Arkanoid on early PCs. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, all the shooters they call "boomer shooters" now, and PS1 classic Bushido Blade (that's right: he had Bleem!). Tyler joined PC Gamer in 2011, and today he's focused on the site's news coverage. His hobbies include amateur boxing and adding to his 1,200-plus hours in Rocket League.