Eric Barone makes $125,000 donation to the C# framework Stardew Valley uses, as well as 'an ongoing monthly commitment' in what the team behind it calls an 'extraordinary show of support'
MonoGame has been used to make all sorts of notable games, including Celeste and Bastion.
Eric Barone, the developer behind all-time great farming sim Stardew Valley, has had his head down working on the upcoming Haunted Chocolatier since it was announced in 2021. But he's also flirted with a bit of gaming-minded philanthropy, publicly musing about whether he'd save the Minecraft-like Hytale before it was sold back to its original owners; and today, the open-source C# framework MonoGame announced it received a sizable donation from Barone that kicks off a long-term relationship.
MonoGame announced in a post on X that Barone "has made a very generous initial donation of $125,000 and an ongoing monthly commitment to the project. This extraordinary show of support, alongside ongoing contributions from other studios and individuals, helps ensure MonoGame continues to be the open-source C# framework that game developers of all sizes can rely on."
While Stardew Valley wasn't initially built using MonoGame—it switched to the framework from XNA in 2021—it has been used to make all sorts of indie hits. You can find a list of games that utilize the framework on its website, ranging from reverse-horror game Carrion to Celeste to cutesy RTS Tooth and Tail.
I can't speak to the specific advantages offered by XNA or derivatives like MonoGame as I am no programmer, but it seems like a net positive for prospective game developers to have open-source options like this win the support of figures like Barone. It reminds me a bit of when the Terraria dev dunked on Unity by donating to open-source game engines Godot and FNA.
2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Justin first became enamored with PC gaming when World of Warcraft and Neverwinter Nights 2 rewired his brain as a wide-eyed kid. As time has passed, he's amassed a hefty backlog of retro shooters, CRPGs, and janky '90s esoterica. Whether he's extolling the virtues of Shenmue or troubleshooting some fiddly old MMO, it's hard to get his mind off games with more ambition than scruples. When he's not at his keyboard, he's probably birdwatching or daydreaming about a glorious comeback for real-time with pause combat. Any day now...
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.



