Into the Wind is a gorgeous, Ghibli-esque adventure about taking over your missing uncle's delivery service, but with more dogfighting in your aeroplane bike
It's a bike, it's a plane, it's delivery-man!
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There's something deeply satisfying about delivery games—in a sense, most videogames are about getting from point A to point B, but being incentivised to do so in style's always a great table on which to set a cosy adventure. As the case seems to be with Into the Wind, a gorgeous, ghibli-esque looking action adventure/delivery sim with a mind to do just that.
Making its debut in the PC Gaming Show, Into the Wind is the inaugural game of developer Bloom & Bloom Games, and an open-world action adventure. It's being published by Three Friends, a newer publisher that nonetheless has folks from Minecraft, Deep Rock Galactic, and Valheim on its staff.
You play a young lad who has come into the inheritance of his uncle's delivery service after he's gone missing—as the trailer hints—in a mysterious cloud. Cue lots of gorgeously-rendered and charmingly-written NPCs, a deep, textured world, and uh—dog-fighting in the air.
In all seriousness, Into the Wind looks absolutely beautiful, and I'm sure there's a context in which the protagonist's do-or-die battles above his comfy little island wind up being justified. Strange unmanned vehicles coming out said cloud, perhaps? After all, it looks like the motorcycle's sapient, or at least self-driving, which doesn't seem all that in keeping with the charming aesthetic.
Also, it can turn into an aeroplane. I'd neglected to mention that part. There's absolutely some magical mystery laid thick underneath Into the Wind's otherwise cosy exterior.
I'm taken by the delivery segments more than the aerial combat, though—Into the Wind looks to be borrowing a page from the book of games like Death Stranding, though without as much simulation, where hitting a cow causes your hard-earned delivery to go flying.
Into the Wind doesn't have a release date, but you can wishlist it on Steam now.
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Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many.
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