Dreadnought hands-on and interview: capital ship chaos

Dreadnought

I can tell that Dreadnought requires a lot of tactical knowledge, and I don't have it yet, which makes it a tough game to get a read on after just a couple rounds. The quick pitch: It's giant spaceships, something I'm fond of, blowing up other giant spaceships with primary and secondary weapons, missiles, torpedoes, and all sorts of special abilities as they very slowly crawl over planet surfaces.

Dn Ss (6)

It's a tough game. A high skill cap isn't bad, of course, and at this point I've hardly played any matches. More time with it will tell if it's awkward, or just full of challenging tactics, but at the moment I find Dreadnought a bit convoluted, and it hasn't immediately grabbed me (I'm not fiending for another round like I was when I first played Tribes: Ascend, for instance).

The most fun I had in Team Elimination actually came from a feature that directly opposes Dreadnought's 'big slow capital ship' design. If you're eliminated, you don't have to sit and wait for the round to end. Instead, you come back as a small fighter ship (it's still pretty slow, to be fair). Your weapons are simple, and your goal is simple: find limping ships and finish them off so your teammates can get out of fire and recover from damage. I actually did best as a fighter.

The good news, I hope, is that finding out if Dreadnought is your sort of giant spaceship game shouldn't cost you anything. It will be free-to-play, and in my brief chat with Peter Holzapfel in the video above, he expresses a desire to keep non-paying players happy with the competitive balance. Of course, everyone making a free-to-play game says that, but I don't feel pessimistic about this one.

Keep an eye out for our ASUS ROG G751 laptop giveaway after PAX East—we're collecting signatures from everyone we interview for a one-of-a-kind prize.

Tyler Wilde
Editor-in-Chief, US

Tyler grew up in Silicon Valley during the '80s and '90s, playing games like Zork and Arkanoid on early PCs. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, all the shooters they call "boomer shooters" now, and PS1 classic Bushido Blade (that's right: he had Bleem!). Tyler joined PC Gamer in 2011, and today he's focused on the site's news coverage. His hobbies include amateur boxing and adding to his 1,200-plus hours in Rocket League.