Divinity: Original Sin studio says it wouldn't "be correct" to crowdfund its next game
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Divinity: Original Sin is a really good game , thanks in no small part to the 19,541 people who threw nearly a million bucks at it on Kickstarter . Yet in spite of that success, and the resulting establishment of Larian as a reliable place for your crowdfunding cash, studio boss Swen Vincke says it probably won't go back to Kickstarter for its next game.
"I hate to think what the game would've been if we didn't have Kickstarter," Vincke told Gamespot , which sounds to me very much like the lead-in to an announcement of a new Kickstarter. But then he changed direction.
"I don't think it would be correct to go and fish in the pool of crowdfunding investment again," he continued. "I think that there's others that could use that investment."
He did say that he hopes to take advantage of community input for future projects, much as it did throughout the development of Divinity: Original Sin, describing it as "a very great positive for the gameplay experience that results at the end of the day." But what those projects might be, he did not reveal.
"There's nothing yet to announce," he said. "It will be very calm on the announcement front for a couple of months, as we're preparing our new things," he said. Larian is currently working on updates to Divinity: Original Sin that will add two new companions to the game, new skills, end-game rebalancing for the warrior and ranger classes, and a "much better, harder difficulty level."
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

