Civilization V: The Swedish Saga, part 6: The Epic Conclusion

The future is now

1975 A.D.: The Restoration Party, responsible for ending the war with Greece, implements high-level governmental reforms focused on turning the post-war economic boom into sustainable growth. Military scientists begin transitioning into the civilian sector, bringing wondrous new consumer technologies to the market.

I adopted the Socialism policy, which will reduce the upkeep cost of every building in my empire. This has further cemented my global economic dominance. I could probably buy an ocean or two at this point. I also purchased a Great Scientist with faith, which is where the rest of my faith points for the rest of the game will be funneled.

1976 A.D.: Work begins on the cockpit design for an interstellar manned spacecraft at Helsinki.

You need six spaceship parts to win a Science victory: a cockpit, a stasis chamber, an engine, and three boosters. Each component is unlocked by a different technology, and thanks to the production-focused infrastructure I've been building since turn one, my major cities can crank these out mega fast.

Contributor

Len Hafer is a freelancer and lifelong PC gamer with a specialty in strategy, RPGs, horror, and survival games. A chance encounter with Warcraft 2: Tides of Darkness changed her life forever. Today, her favorites include the grand strategy games from Paradox Interactive like Crusader Kings and Europa Universalis, and thought-provoking, story-rich RPGs like Persona 5 and Disco Elysium. She also loves history, hiking in the mountains of Colorado, and heavy metal music.