Call of Duty: Warzone's map just got nuked
But many players are stuck in server queues trying to see it.
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Call of Duty: Warzone's long-awaited nuke event is underway. The Destruction of Verdansk event kicked off at 12 pm Pacific today with a massive 100-player survival mode against player-controlled zombies. The event culminates in a dramatic cutscene depicting the nuclear destruction of Verdansk, but many frustrated players are currently staring at a server queue trying to see it for themselves.
As I write this, the game estimates I have a 20-minute wait to get in, but that number hasn't budged since noon.
🚨 VERDANSK HAS BEEN NUKED! ☢️ pic.twitter.com/eteoZ1GEMRApril 21, 2021
And if you have gotten in, there's a good chance the game will crash on you. In a recent tweet, developer Raven Software said it's aware of the server issues with Destruction of Verdansk and is working toward a fix. A playlist update has gone out that should lessen the frequency of crashes once you're in the game, but no word yet on when those of us stuck in a queue will get to witness the event for ourselves.
Which is kind of a problem, considering this event is only slated to last until 2 pm Pacific. At this rate, Activision will either need to reactivate the mode at a later time for folks that didn't get in, or we'll just have to watch a stream of it. Speaking of, CharlieIntel managed to finish the mode and shared a portion of the final nuke cutscene.
Our friends at GamesRadar managed to get into the event just fine after some initial hiccups, so it's possible various regions are experiencing different levels of connection issues.
This is only part Part 1 of Verdansk's destruction, so there's probably more to come tonight and tomorrow before we can finally see the rumored new map.
- Warzone bunker codes: All combinations and locations
- Warzone map: Master Verdansk and Rebirth Island
- Best Warzone loadout: Finest overall setups
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Morgan has been writing for PC Gamer since 2018, first as a freelancer and currently as a staff writer. He has also appeared on Polygon, Kotaku, Fanbyte, and PCGamesN. Before freelancing, he spent most of high school and all of college writing at small gaming sites that didn't pay him. He's very happy to have a real job now. Morgan is a beat writer following the latest and greatest shooters and the communities that play them. He also writes general news, reviews, features, the occasional guide, and bad jokes in Slack. Twist his arm, and he'll even write about a boring strategy game. Please don't, though.

