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  4. Fallout 4

Show us your best (or worst!) Fallout 4 faces

Features
By Christopher Livingston published 10 November 2015

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If you're like us, you spend a lot of time deliberating over the looks of your RPG characters, so your first couple hours in Fallout 4 will probably be spent in the character creation menu. Far more flexible than anything we've seen from Bethesda so far, you can really sculpt the character of your dreams (or nightmares) by altering the variety of preset parts.

We want to see your best—and frankly, your worst—Fallout 4 character faces. Take some pictures, upload them on imgur, and share them in the comments. For some inspiration, take a spin through our own gallery. You can click the upper right corner of the images to enlarge them. Happy sculpting!

Page 1 of 8
Page 1 of 8

After the horrors of those first two characters, here's a little eye candy. They look like a happy, trendy couple, no?

Page 2 of 8
Page 2 of 8

These two, on the other hand, not so trendy. They mostly look exhausted, probably because the trendy couple next door had a noisy dinner party that ran a little too late.

Page 3 of 8
Page 3 of 8

Let's talk scars. You can make your character look like he or she has been through a few never-changing wars with burns, scars, and other types of facial damage and blemishes.

Page 4 of 8
Page 4 of 8

More scars! There's a nice variety to choose from.

Page 5 of 8
Page 5 of 8

These two seem like a fun couple. Perhaps a bit menacing?

Page 6 of 8
Page 6 of 8

Just for fun, here's a couple with every single facial 'extra' enabled and turned up to 100%, including burns, blotches, scars, freckles, bruises, and makeup. Yikes. I don't think these two made it into the vault before the blast. They're well on their way to becoming ghouls.

Page 7 of 8
Page 7 of 8

This is more like it. I'd go to a dinner party at their house.

Page 8 of 8
Page 8 of 8
Christopher Livingston
Christopher Livingston
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Senior Editor

Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.

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