The new Deus Ex may get an early release, but only if enough people pre-order
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Pre-order schemes don't have the best reputation with PC gamers, and this one for Deus Ex: Mankind Divided seems likely to raise some eyebrows. The game's release date was announced earlier today as being February 23, 2016. However, if enough people preorder, it will actually be come out on February 19. This is the final flourish of Square Enix's tiered preorder campaign, which promises various sorts of bonuses in exchange for hitting preorder goals.
There are five tiers in the "Augment Your Preorder" program, each containing items that can be selected as a preorder bonus. The first tier, for instance, includes the Intruder Pack, Enforcer Pack, and Classic Pack, each with various sorts of in-game equipment aimed at supporting a particular style of play. The second tier offers the choice of a digital art book or a soundtrack "sampler," the third tier is a bonus mission, and the fourth tier is a digital comic book or novella.
But it's the fifth tier that's really interesting. If enough people preorder, Deus Ex: Mankind Divided will be released four days early. That indicates some really solid confidence in the announced launch date, but it could also be seen—and is being seen, based on a number of reactions on Twitter—as gaming the system.
The only way Square could reasonably guarantee an early release date is if the date it announced is intentionally pushed back from the actual ready-to-go date. The "you won't get this content if you don't preorder" threat (which, let's face it, is what this is) rings hollow too, since all this bonus stuff is already guaranteed for the retail collector's edition, which "will include all the in-game content and rewards from Augment Your Pre-order."
I haven't seen any indication of how many preorders are required to hit each tier, and so I suppose it's possible that Square Enix could goose the progress bar, if necessary, to make sure that all the preorder bonus options are available to everyone. After all, I can't imagine even the most tone deaf marketer seriously suggesting that a company dangle and then withhold content because consumers didn't throw enough money at it up front. But the mere possibility that it could happen is bad enough: I loved Human Revolution and I'm hot-hot-hot for Mankind Divided, but I can't get behind a program like this. Sorry, Square.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

