Remedy Entertainment
Latest about Remedy Entertainment

Crossfire is actually the second singleplayer shooter named after Korea’s Counter-Strike—and the last one was made by Remedy
By Jeremy Peel Published
Max pain But you might struggle to stay A Wake for it.

An 'otherworldly algorithm' is affecting Manhattan in Control Resonant, which is why there are giant floating heads and everything looks like that
By Issy van der Velde Published
News When all else fails, start hitting things with a giant hammer.

Control Resonant: All the key details on the sequel to Remedy's supernatural action-adventure
By Kara Phillips Last updated
Get ready A new experience is waiting in Manhattan.

I was worried Control Resonant wouldn't be Control enough, but then I got lost in an infinite bedroom dimension
By Morgan Park Published
Hands-on with a 2-hour build of Control Resonant.

Remedy's CEO isn't worried about Control Resonant launching close to GTA 6: 'It’s going to put the spotlight even more on games than maybe in past years'
By Fraser Brown Published
News He hopes GTA 6 will sell more consoles and "raise the tide" for everyone.

Control was destined to become an RPG franchise all along, says creative director: 'That's how Control was born'
By Harvey Randall Published
News News to me, but I suppose non-Euclidean geometric brutalist Rome wasn't built in a day.

Remedy’s latest financials aren’t too bad considering Firebreak flopped, which the CEO puts down to its ‘structurally more efficient budgets’
By Rory Norris Published
News "The studio is the right size for the ambitions ahead of us."

Remedy is moving on from FBC: Firebreak, but it's going out with a bang: One final update adds 5 new maps, a lower price, friend's pass, and a promise the game will 'continue to be playable for years to come'
By Andy Chalk Published
news Remedy's first multiplayer shooter didn't go well, but the studio says it learned a lot from the experience and hopes new players will give it a chance.
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