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The unique challenge of directing actors in an open ended masterpiece like Baldur's Gate 3: 'Potentially your brother died; potentially he was rescued... we're going to do all those options. It's a lot!'
By Luke Kemp published
Vocal Point Kirsty Gillmore on the complexities of voice casting and directing for videogames.
I tried to be awful in Baldur's Gate 3, but my character had other plans
By Matt Elliott published
Lyre Lyre The good, the bard, and the covered in faeces.
Should you stand or sit at your PC? The difficult questions of a gaming desk makeover
By Phil Iwaniuk published
Refresh The pains of picking out your PC setup peripherals
There's still hope for the future of this 42-year-old RPG series, despite its brush with NFTs
By Dominic Tarason published
Eternal The iconic Wizardry games may still return in a more faithful form.
The reason behind Jet Set Radio's 20 years of enduring popularity and recent resurgence is simple
By Matt Poskitt published
Roll back Bomb Rush Cyberfunk was a worthy successor, but the original still has a magic that holds up today.
A solo indie developer's journey from YouTube tutorials to Steam's front page: 'At one point I just physically collapsed'
By Luke Kemp published
Fun Guy Noah Lone's difficult journey to creating mushroomy platformer Smushi.
The great rise and slight fall of the accidental RGB movement in gaming
By Phil Iwaniuk published
Revolution It wasn't meant to go like this.
I love that new Star Wars games are embracing the franchise's humblest villains
By Robin Valentine published
Hey Wait! Return of the battle droids.
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