Red Alert's ant missions

Red Alert 1

Why I Love

Red Alert 3


In Why I Love, PC Gamer writers pick an aspect of PC gaming that they love and write about why it's brilliant. Today Sam turns exterminator in Red Alert's secret ant level.

Red Alert 2

The ants can wipe out one soldier a second. I must have lost that first ant mission about ten times when I was a kid. These days it’s still tricky, but I’ve memorised exactly how to do it: you spread tons of rifleman to each entry point on the map, and make sure each outpost is topped up with cannon fodder. This is a mode about barely staving off defeat, rather than bombastic military victory. That’s what I love about it.

The map expands for the second level, which involves rescuing civilians from two nearby villages and ensuring they get safe passage to the island in the north. Problem is, there’s a nest between the two locations, which infinitely spawns red ants. The way to keep the civilians alive is to cut off three bridges that lead to the island containing the nest. You’re sending tons of slightly crap tanks and grenadiers to certain death as they try to blow them up. The ants swarm to protect the bridges, and failing to destroy them will mobilise them all towards your base. Worse still, gathering ore to build more units is risky as hell: an ant can destroy your expensive ore trucks within seconds. If this happens, the cannon fodder tap turns off and you’re done. Get the civilians out, though, and overcoming the odds with so few resources feels fantastic.

You seek out the queen ant, who is a giant static structure that zaps you with electricity like Red Alert’s tesla coils.

In the third mission, you’re gassing nests to stop them spawning, and in the final mission, Extermination, you go underground into these tunnels where the creatures came from. In Aliens style, you seek out the queen ant, who is a giant static structure that zaps you with electricity like Red Alert’s tesla coils. Destroying her and the accompanying larvae completes this mini campaign.

This neat angle on Red Alert would almost certainly be sliced off and turned into £6.99 DLC if it was released today. People tend to bring it up almost right away when I talk to them about the game. Imagine a big developer today bolting-on missions that radically remix what their game’s about while adding an entirely new side to the fiction, and then hiding all that in a menu screen. This was a special one-off from a very specific era of PC gaming.

Samuel Roberts
Former PC Gamer EIC Samuel has been writing about games since he was 18. He's a generalist, because life is surely about playing as many games as possible before you're put in the cold ground.