Diablo 3 team plans to tweak Legendary/Rare items, further de-emphasize auction house

When we last checked in with Blizzard about the state of Diablo 3, a great cheer went up across Sanctuary as it put forth the clear goal to move away from auction house farming as a core mechanic . A new dev blog has just rolled off of the brimstone-scented presses, further detailing these plans, as well as some potential solutions to Rare and Legendary items that should make fewer of them seem like more trash with a differently-colored name.

In terms of allowing you to avoid the auction house by dropping things that, I don't know, maybe... actually work for your class, now and then, a few ideas are presented:

  • One idea that we have discussed is “targeted Legendaries,” where named NPCs have an increased chance of dropping specific legendary items. For example, The Butcher could have an increased chance of dropping The Butcher's Carver.
  • Another idea is that we introduce a system that will help alleviate some of the bad randomness players encounter by ensuring that at least some of the Rare and Legendary items you find will be something good for your class.
  • We've also discussed allowing bosses the first time you kill them in each difficulty to have a guaranteed chance to drop a Legendary.

You can read the full blog entry for more.

Do you think Blizzard is headed in the right direction? What would it take to bring you back to Diablo?

Contributor

Len Hafer is a freelancer and lifelong PC gamer with a specialty in strategy, RPGs, horror, and survival games. A chance encounter with Warcraft 2: Tides of Darkness changed her life forever. Today, her favorites include the grand strategy games from Paradox Interactive like Crusader Kings and Europa Universalis, and thought-provoking, story-rich RPGs like Persona 5 and Disco Elysium. She also loves history, hiking in the mountains of Colorado, and heavy metal music.